The athmosphere / mood is what struck me most I've actually never see a game which was more ... "natural" and "fairy-like" at the same time ... it was lively like Gothic, but more "fairy-like", whereas in Gothic you have a totally different setting, the mood / athmosphere is also very ... "dense". Like in Zanzarah, for a different reason. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch