Lego:
however, there are a lot of others who simply rail against anyone and everyone who disagree regarding the 'perfect' nature of this (or insert game name here) particular game.
this quote in relation to =>
Lego:
well i guess 'off topic' would be a bit simplistic at this point...and there is no point in furthering this discussion
Sorry, you took my link this way, Lego. I thought it fitted very well to your 1st quote I listed. Same goes for my comment: "We're all talking, who is listening?"
I understand your previous posts in the way how BD was designed, it didn't fully meet your way to play (on the fly) - and it misses "polish", due to various code programs errors, linearity etc. Lack of documentation for a few game features => legitimate points out of your view and how you would like to play a game. And you made suggestions how to "make ends meet" ("improve" as you called it).
So, my link didn't not deal with the content of what you posted but was a general plea to all => please, take a look into NVC methods, so both sides (pros/cons BD) are able to understand the other side - without having to agree or give up their opinion about how a game should be by personal opinion.
Did I miss anything now? In relation to how you would like BD to be in order for you to have a full game fun?
Kiya