great job kiy! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
however (sorry about this <img src="/ubbthreads/images/graemlins/puppyeyes.gif" alt="" />), i believe you may be correct only in your assessments of permanent potion attribute raises in difficulty settings
other than hardcore. i played hardcore and can state
absolutley that the attribute gain for MADE potions (holy water/alchemy plant) is 10 points, not 8, in version
1.45 here is MADE survival potion,
before and
after MADE strength
before and
after MADE agility
before and
after MADE constitution
before and
after all 10 point gains.
the reason i designate 'MADE' in the above is because 'FOUND' in-game potions provided a much different degree of attribute gain.
here is FOUND survival
before and
after - just one (1) point!
FOUND constitution also raised but a single point.
FOUND intelligence before
1st after first yet before second, and after
2nd . notice by drinking the second intelligence potion (same character) there is NO GAIN! however, handing the second to DK (
before and
after ) provides the same 7 point gain as the initial character.
because i played on hardcore, i do not have the ability to go back and check the MADE permanent potions in differing difficulty settings. perhaps someone can do this? i serioulsy believe that the attribute gain is dependant upon your difficulty setting.
but without a doubt, the level of attribute gain
in hardcore is 10 points for any made potions.