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[color:"yellow"]Create potions [/color]
[Linked Image]

[Linked Image]

[color:"yellow"]Combine potions [/color]
[Linked Image]


Just a try - tell me if something's missing or if it's too cluttered, please.
Kiya

Last edited by kiya; 02/08/04 07:39 AM.
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It's a very good discription. But can you tell me if the "summoned doll, a skeleton" can learn making potions?. I have tryed but can not give it my own skill points. How do I give it skill points? It has already the skill but I can not give it more skill points raise the level.
Greetings cgstrom/Sweden


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kiya Offline OP
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[color:"yellow"]Turning your doll into an alchemist[/color]

[Linked Image]

[Linked Image]

as you see, I have transferred skill points to the doll.

The doll is in single or leading mode
the doll has the plants in its inventory
the doll can create or combine potions, depending on the skill you gave it.

[Linked Image]

Last edited by kiya; 02/08/04 08:20 AM.
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Values for permanent potions:
HP/mana => 105 for all difficulty levels
Stamina => 200 for all difficulty levels
the rest => 7 on easy - 8 on action/tactical - 10 on hardcore

Quote
[color:"yellow"]Lego[/color]:
perm constitution/hardcore - 100 hit points/300 stamina (making this MUCH better than a STAMINA potion and arguably better than a HEALTH potion - granting 5 less hit points but 300 more stamina).

perm. intelligence potion - 150 mana points (making it MUCH better than a straight MANA potion).

perm constitution/easy - 70 HP + 210 stamina
perm. intelligence potion/easy - 105 mana

perm constitution/action/tactical - 80 HP + 240 stamina
perm. intelligence potion/action/tactical - 120 mana

Found perm potions are the same in all difficulty levels, except one in Act 2 - the problematic one:
HP/mana => 60
Stamina => 25
the rest => +1

Creating Minor potions, from level 1-4 action/tactical
HP/mana => 60, 105, 165, 210
Stamina => 25, 50, 75, 100
the rest => 2, 3, 4, 5

Creating Medium potions from level 2-4 action/tactical
HP/mana => 405, 615, 810
Stamina => 200, 300, 400
the rest => 9, 14, 18

Creating Large potions, from level 3-4 action/tactical
HP/mana => 1515, 2010
Stamina => 750, 1000
the rest => 34, 45

Combining minor potions to restoration action/tactical
HP => 105
Mana => 105
Stamina => 50

Combining medium potions to restoration action/tactical
HP => 405
Mana => 405
Stamina => 200

Combining large potions to restoration action/tactical
HP => 765
Mana => 765
Stamina => 375

Teachers
Act 1 => BF, Annabelle up to lvl 2
Act 2 => Alchemist/Fire Area up to lvl 2, Annabelle in the BF up to lvl 4
Act 3 => Black Imp Xanaxil/Crystal Forest up to lvl 2, Annabelle in the BF up to lvl 4
Act 4 => Annabelle in the BF up to lvl 4
Act 5 (after game) => Annabelle up to lvl 5

Books up to level 2
Act 1 => Citadel Infirmary => after giving the poisonous creatures book to the gay medic, you get a key for his cupboard
Act 4 => in a cupboard of mage Markunthar

[color:"yellow"]Having the skill level higher than 2 and not maxing it out with skill pts, will result in a reduced level cap after opening one of these 2 books.[/color]



Last edited by kiya; 08/08/04 01:26 AM.
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great job kiy! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

however (sorry about this <img src="/ubbthreads/images/graemlins/puppyeyes.gif" alt="" />), i believe you may be correct only in your assessments of permanent potion attribute raises in difficulty settings other than hardcore.
i played hardcore and can state absolutley that the attribute gain for MADE potions (holy water/alchemy plant) is 10 points, not 8, in version 1.45

here is MADE survival potion, before and after
MADE strength before and after
MADE agility before and after
MADE constitution before and after
all 10 point gains.

the reason i designate 'MADE' in the above is because 'FOUND' in-game potions provided a much different degree of attribute gain.

here is FOUND survival before and after - just one (1) point!
FOUND constitution also raised but a single point.
FOUND intelligence before 1st after first yet before second, and after 2nd . notice by drinking the second intelligence potion (same character) there is NO GAIN! however, handing the second to DK ( before and after ) provides the same 7 point gain as the initial character.

because i played on hardcore, i do not have the ability to go back and check the MADE permanent potions in differing difficulty settings. perhaps someone can do this? i serioulsy believe that the attribute gain is dependant upon your difficulty setting.

but without a doubt, the level of attribute gain in hardcore is 10 points for any made potions.

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Thanks, Lego - I did not check if perm. potions in hardcore are different to the other settings <img src="/ubbthreads/images/graemlins/up.gif" alt="" />
Mine was done in tactical - hm, will have to check if "easy" and "action" are different as well. I can check hardcore if you wish - what about HP/mana/stamina in perm on hardcore? Could you add your values as well, please, before time edit limit butts in? <img src="/ubbthreads/images/graemlins/puppyeyes.gif" alt="" />
Kiya

If I have your permission, I will add the differing values into the list I made - so, everything is in one list. Need to check "easy" and "action" for creating, combining and perm.

Last edited by kiya; 07/08/04 06:57 AM.
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i hope you can do this!
i'm very curious ever since others were so sure they were getting a different attribute value than i was experiencing. there must just be differing values for differing difficulties.
thanks for doing the work kiy. i'd help if i could, but as you know, once on hardcore there is no reverting of these settings. <img src="/ubbthreads/images/graemlins/puppyeyes.gif" alt="" />

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oh, also - VERY curious what others found regarding their 8-10(?) permanent potions found in-game (not made).
please post if you can.

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Sorry, if it sounds obvious => but the correct values can only be seen if your char is nude, so restrictions or boni are not applied to the pure potion skill. This was the case, why I had survival as 7 first - and Barnie found out why I missed one point to 8.

Do you strip your chars for this, Lego? Nope, hm? If you can => create a perm and then give this one to a char without any equipment, such as armour, weapons etc.

I'm sure, Zandorra won't mind <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> - it's all for medical/scientific research <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" /> Honi soit qui mal y pense

Last edited by kiya; 07/08/04 07:53 AM.
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okay, did a bit more checking (including potions i didn't have and wouldn't have used).
again, hardcore difficulty, all permanent potions.

HEALTH potion - 105 hit points
MANA - 105 mana points
STAMINA - 200 increase

CONSTITUTION - 100 hit points/300 stamina (making this MUCH better than a STAMINA potion and arguably better than a HEALTH potion - granting 5 less hit points but 300 more stamina).

INTELLIGENCE - 150 mana points (making it MUCH better than a straight MANA potion).

all potions were consistant, giving the described increases (health, mana, stamina) or a flat +10 to an attribute (str, agil, etc.) regardless of whether made by ZAN or DK, except one - and this is quite interesting (at the least, it's quite curious) - and that's the speed potion.
here is zan before and after . notice it's but a nine (9) point gain.
while DK before and after gains eleven (11) points. hmmm. <img src="/ubbthreads/images/graemlins/think.gif" alt="" />
this happened irrespective of who actually made the permanent potion - zan gaining 9 points on potions she or DK made, and DK gaining 11 on potions made by both he and zan.
very curious. and the only potion that was not consistant.

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nude, eh?
zan withOUT her hat?!? do you have any idea what the hell you're asking of me??!!!?? <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" />


oh man...so i have to do this all over again???? yikes. <img src="/ubbthreads/images/graemlins/puppyeyes.gif" alt="" />

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the more i think about it, the less i believe that could be an issue in anything but the speed potion discrepancy. everything is far too consistant in other regards for there to be a value altering factor taking place.
and i've done some of these tests over a level change of nearly 15 - all the while results remain consistant.
now if we were talking things like accuracy, evasion, etc. i'd be far more likely to agree. but i will check. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

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Zan:nude, eh?
zan withOUT her hat?!? do you have any idea what the hell you're asking of me??!!!?? <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" />
oh man...so i have to do this all over again???? yikes. <img src="/ubbthreads/images/graemlins/puppyeyes.gif" alt="" />

Yep, redo it, please. As your DK and Zan have different results => I guess, there's something either restricting and/or boosting. Scientific research requires sacrifices, Lego - this goes for hats as well <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />
I'm at work, so my results will have to wait.
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okay kiy -
did almost all over again (but without pics - too much work! <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" />).
results remain exaclty the same but for the speed potion anomoly.
10 points gained to ALL attributes now, including speed, on both characters, irrespective of clothing. <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />
the 105 hit point and mana increases remain the same as does the stamina boost.

so the only difference is the speed potion result.

Quote
Honi soit qui mal y pense


i love when you talk to me like that! <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> (though i have no idea what you've said! - i have a hard enough time with english! <img src="/ubbthreads/images/graemlins/puppyeyes.gif" alt="" />)


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Ok, redid the perm on all difficulty settings => please, see the result: there are 3 results => easy - action/tactical - hardcore.

Same for an intelligence potion I found in Act 2 =>

intelligence => +5 on easy - +6 on action/tactical - +7 on hardcore. It's probably the one I got in Mushroom Forest, the one maybe not being really permanent.

If anyone wishes <gulp> - I can test creating/combining on 3 settings as well. I presume, action/tactical are equal and if there is a difference, only on easy and hardcore, but as most will use rest./mana/hp => I think a large difference is not really important => need your feedback, gamers <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

[color:"yellow"]@Lego[/color] => if you wish to know a bit about the chivalric history of "honi soit qui mal y pense" =>

http://jacq.org/honi_soit.htm

even, if it is just a story, it became the motto of an Order - a cute story IMO and might please Zandorra to forget her humiliating hatless seconds <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" />
Kiya

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kiy,
are you saying that you only got a 7 point attribute gain, even in hardcore, with made potions????

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Nope, Lego - please, look at the original list I made => I modified - so all values are in one list.
It's 7 on easy, 8 on tactical/action and 10 on hardcore.

The other value was from a potion I found, not created. And I wrote "found" in bold <sigh>

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Quote
Ok, redid the perm on all difficulty settings => please, see the result: there are 3 results => easy - action/tactical - hardcore.

Same for an intelligence potion I found in Act 2 =>

intelligence => +5 on easy - +6 on action/tactical - +7 on hardcore. It's probably the one I got in Mushroom Forest, the one maybe not being really permanent.


sorry kiy, misread your post. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
when you say 'please, see the result...' followed by 'Same for intelligence...' i thought you were saying the results were the 'same' - not directing me to read your original, edited post. ooops. me confused. <img src="/ubbthreads/images/graemlins/stupid.gif" alt="" />

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kiy,
i think you should also make a note that on hardcore (as i pointed out about 8 posts ago) it's to your advantage to use intelligence (150 mana points) over the straight mana potion (105 points).
also, constitution over stamina and very likely over health as well.
you'd have to check the values on the other difficulties.

did you also test the 'found' constitution and survival potions? did you get more than 1 point to attribute?

thanks for the hard work. <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />

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Found potions

Tested "survival" in Act 3 (reward from the crystal) on easy, tactical, hardcore => always + 1

Act 4 - the cupboards with 4 perm potions =>

HP/mana on tactical/hardcore => 60 each
Constitution on tactical/hardcore => +1
Stamina on tactical/hardcore => +25

Interesting variation => if you choose the wrong button color to open, 1st time => you destroy the perm potion in it!
Wrong option, 2nd time => lock is destroyed, so you miss the weapon as well <img src="/ubbthreads/images/graemlins/delight.gif" alt="" />


new values for the perm potion comparison (con, int etc.) is in my list

Last edited by kiya; 08/08/04 01:24 AM.
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