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cvmiami Offline OP
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Hi to all. I played Divinity and now have been playing Beyond Divinity for about 3 weeks. I have several questions that I hope Raze or someone else can answer. If they are repetitive please forgive me because I have not checked the forum for some time.

Here are the questions (pertains to Acts I and II):

1. Shaman - I made the mistake of going to the alchemist with the 3 items he needed to make the cure before getting the Hammer spell level 5 from the hermit in the spider forest. I have a Hammer spell level 2 right now. I have tried killing him using a combination of ethereal and normal arrows and have swords that do large damage (55-110 in one of them, for example). I have yet to find a way to beat him. Any advice you can give?

2. Imp Village - If I am in the battlefield area can I reach the crossable lava from there? I don't recall where the crossing area is. My idea was that if I can't defeat the shaman right now that at least I can walk all the way back from the battlefield area to the Imp Village and from there go see the hermit in the spider forest.

3. Traps- What good are the traps for? I have scorpion level 4 but when I right click to use all I see are a few small, green colored scorpions that don't move. I suppose the idea is for an enemy to step on them. Is there no equivalent to the scorpion trap in Divinity (where a real scorpion was released to help you)? I have not tried other traps. Are there any you recommend? Until now I usually just sell them to the merchants.

4. Summoning Dolls - I have found no use for the one I got in Act I nor for the demonic doll I found in the spider forest in Act II. The only thing they help me with is to go through areas that have been trapped where if I or the DK went there would be instant death. They are also good to store items you can't carry but not much help in a fight. Also, they never seem to get skill points when my character and the DK advance a level. Can they only advance by using my skill points on them as an upgrade?

5. Lockpick skill - I have level 6 but it never works. I understand that this is a bug. Has a patch been released already? I am playing version 1.45.

6. Mushroom forest - I cleared the forest before I met the imp farmer that gave the quest to find his wife. My understanding is that two ghosts have her and are to the south of the imp farmer's hut but I have yet to see them. Is this a bug or the fact that I cleared the forest before I talked to the imp farmer somehow interrupted the quest? Also, when I entered the cave where you get to a tree the tree did not speak to me and I did not get a choice of a gift (though there were several items around the tree). Same problem as with the ghosts?

7. Moving Files - I have been using my brother's computer to play the game but he will probably move soon and take it with him. Is there any way to copy the main files of the game and email them to myself so that I can open them in another computer and not have to play the game from scratch?

I hope you someone out there can help. Thanks.

Joined: Sep 2003
Location: Vienna, Austria
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1. What type of damage does your sword do? The Shaman is highly resistant against Shadow IIRC. I usually beat him with Winds of Furies and my DK's Splitting Arrows.

2. No. Going back and forth between BF and normal game only allows you to go back right to the exact place you are in the game.

4. The only way to upgrade dolls is by using skills. If you do so, make sure to use your DK's skills. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

5. This skill is broken unfortunately. Hopefully there'll be a new patch soon fixing this.

6. Those ghosts will only appear after you've got the quest. If you go there now, they should be there.
The Tree will only talk to you after you've rescued the Imp from the Spiderqueen.


Lira Lindriel - Magic is real (unless defined integer.)
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If you are still in the shaman's cellar, you can perform a strategic withdrawal north to the exit into the shaman's house, or east to the entrance in the fire forest. IIRC you have to return through the fire forest, since the hatch in the shaman's house remains locked until after he is defeated.
If you are in the shaman's realm, you can approach slowly to draw him up away from his supporting water demons.

I have not tried any traps yet, but was planning on doing so eventually.

I've also just used the summoning dolls as mules and trap detectors. They do not gain experience points or benefit from your main characters' level ups, but must be upgraded through the appropriate skills. If you are lucky enough to find lots of holy water, I would think permanent potions should work on summoning dolls.

The ghosts are not too hard to find if you wander around a bit south west of the house. I also cleared the forest before talking to the farmer, but found the ghosts after searching most of the rest of the forest.

Unless you talk to the imp that you rescued from the spider queen's web and get him to tell you the location of the cave, the tree does not speak to you.

Each saved game is a separate sub folder in the '..\Beyond Divinity\savegames' folder. Sending by email you would probably have to zip and send each save separately. You would not need to transfer the 5 Bd_act#_start folders.

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cvmiami Offline OP
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Thanks for the tips. I was finally able to beat the Shaman using normal arrows while my DK used splitting arrows. Unfortunately all the imps in the village are dead now so I will not be able to complete all the quests there. I hope the hermit is still in the spider forest so I can get Hammer Level 5.

I had a question on holy water. How do you use it? I know that the hermit has a bowl that you can use but are you supposed to right click on it? I have holy water right now (but not the bowl yet) and am not sure how to use it and what is the benefit of using it.

Also, have you tried any traps yet to see if they are of any use?

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The hermit should still be there.

holy water; Having trouble with alchemy.

I have not tried any traps yet, and do not expect to be able to do so for awhile.


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