2.Character building Hm, there are huge differences in character building between that of DD and that of LH. In Divine Divinity, it seems to me that the choosing of character at the beginning is just a joke, affecting things only at one or two level (you starts as a dastardly survivoress and ends as a mighty paladina with shining armour, glittering sword and sparkling shield, pas de probleme). You may say that is of more liberty, but then I say it is useless to divide into three class, two sexes is enough, just to the eyes. On the utter contrary, the Attributes in Lionheart (Strength, Perception, Endurance, Charming, Intelligence, Agility and Luck -> SPECIAL) will come with you to the end of the game with very little change (5 points more is maximum) while the little affecting Racial Traits and Regular Traits are unchangeable. In short, carefully choosing your Leonheart character at the beginning will decide 80% of how little painful time you will have to languish in front of the computer to finish the game. For example, In my first play of Lionheart, I was a fool to choose Antonio Gula, very Charming-> having large mana store, yet very weak= 3 in Strength, 4 in Endurance, and very slow=5 in Agility----> He is useless goof, worthless in melee fighting (even when I improve his one-handed melee skill to 150, he is still almost worthless) as well as in casting spell (One of a very significant difference between these two great games is Spell-casting speed, In Lionheart it depends mostly on the character’s Agility whereas in Divine Divinity, it depends on your clicking skill).