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I know what he meant by "RPG-lite" but I don't see why it is linear: you have many optinal side-quests, two ways to finish the game, party to customise (as well as weapons and armours), the land is pretty big, the combat is tactical too...
I don't see why to consider BG2 more hardcore than KotOR (even if I like BG2 as much as I like KotOR): there are not many locations in BG2, when you think of it. The map in-between is blank. You might encounter random monsters but that's all. Not to mention, the maps are not too big. If you get beyond the border, the travel icon appears. No, as I said, I don't see a reason why KotOR is "RPG-lite". If you mean that Diablo is "hardcore" then I prefer playing "lite".


And I don't disagree with you, not at all. It's just that some people think KotOR is "dumbed down" (such as the simplified d20 rules, the areas are relatively small, the game is considered "too short" compared to Bioware's/Black Isle's other babies). 'Course, I'm not one of the people who think that an overabundance of stuff makes for substance. (The utterly insane damage/resistance types and filler stuff in BD, for one, don't make the game any "deeper" for me. They're just there to aggravate, and I'd rather like something nice, polished and clean like in KotOR.)