@janggut: if you want to play a pally, make sure you multi-class to champion of torm. untouchable saving throws, not that you'll need it given the many high-powered,high-quality magic items in hotu. but still, you can never have enough of saving throws. aside from that, feats galore, which a pally badly needs.

about the aa, you just have to be constantly on the move. it gets to be rather hair-raising when you're up close with a melee opponent, but you should be able to handle it. i don't really like a raanged char., though, so my experience w/ her is rather limited. just tried that build out of pure curiosity. i'm still a melee fighter at heart. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

iirc, monks do not get the haste ability for free. instead, they get a boost to movement speed every 4 levels, i think. they also get a +1 bonus to AC every 5 levels. haste is different; once equipped, you get a fat +4 to AC as well as an extra attack per round. and monks are terribly powerful already even without that; with haste, they become a walking slaughterhouse.

@womble: yes, a dwarven fighter/wm can be deadly too. you can go fighter 8/ wm 7 so you can get wm feats early. a barb just takes a longer time to get to wm; i just wanted to make use of the rage ability, as i'm bored with fighters already. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

by the way, if you don't know it yet, once you get to a certain black altar, you can get black pearls and upgrade your weapon there for it to have a drain strength ability. just imagine if you have an axe of the culling which has a dispel magic ability plus a drain str ability, plus the upgrades you can get at the armory. my god, you'll have one kick-a** weapon with all the weapon master feats on top of it.

about iwd2, i once built an all drow party, with 2 being pallies. their saving throws were unbelievable.

Last edited by crusader; 19/08/04 05:20 AM.

"what we see with our eyes alone isn't necessarily the truth..." - final fantasy tactics