crusader's list
(1) combat system
(2) skill system or character progression, whatever you may call it
(3) i'll add here sometime later on as i'm brain-dead from too much work as of the moment.
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thanks for the feed, dude. <img src="/ubbthreads/images/graemlins/up.gif" alt="" />
i'd say for the first, it will only exist if there is purpose to it. meaning, if the game has combat as part of purpose & gameworld as well as character, it's definitely in. but what if u want to make an RPG of say, private investigator in futuristic time where all weapons are banned & all equipment, appliances etc are made with safety in mind (not sharp, child-safe etc), what can u say about weapons & violence? none!
as for second, it's a given as it is the fruit of character-world interaction. but it's not so necesarry as well, depending on execution of the game, & especially the purpose of the game or developer.
i can't comment on the third. <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> just take a nice shower, eat something & hit the bed. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />