Quote
Combat is necessary if you want combat in the system. If you want a system based around combat, then it needs to take a very high priority in it. If combat is a small part of the system, then keep it simple and quick.

Any further thoughts on this?
handefood

which is why games like deus ex works right. unfortunately when they fine-honed the sequel to make the combat simplistic as the game's not primarily combat-oriented, trigger-finger gamers complained. the gamers have missed the purpose of the game.

but that is another story. <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

i agree with u, HEF. if the game's not primarily combat-oriented, then combat, if any, should be kept simple & quick. much like commandos. one doesn't need many ways to knife or gun down enemies, one just have to do it & more importantly where, when & should it be done?

frankly i'm kind of tired of combat-based RPGs, can there be anything else other than that? what more to say medevial ones.

to ease PC gaming, i'd say make the system computerised & not P&P. unless your motive is to port one of the P&P board games to PC. let the computer do the math & leave the enjoyment to the gamers.

well i can't think of more, HEF. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> so i'll pass the mike to u. <img src="/ubbthreads/images/graemlins/up.gif" alt="" />


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