Sadly i do agree with some points...
Redundant fluff - I must admit, i dont mind there being Bone, ethereal, spiritual and shadow. Please remember that the stage you are set on, is firstly not a earthly plane that we are stuck on.

I can understand why you have a problem with bone, ethereal and shadow... but i can assure you that spiritual damage is used in sooo many games. The fact that you consider this to be a "unrealistic" type of damage, leads me to the conclusion that you like to stick to the typical "warrior" style fighting which consists of mainly the bigger the sword the bigger the damage. A major factor in playing the role of mages and spirits is the use of spiritual damage.

Ok and before you ask me which games incorporate that, i am not only referring to computer games. your various role playing realm settings also have it incorporated.

Voiceacting... Sadly i agree that it was not very well done. I did find a lot of comments extrememly funny though..

Battlefiels - I originally liked the idea. I made sure that i gained as much XP as possible... but as my character became stronger, i found myself avoiding the battlefields and only ended up there to buy and sell. It is handy to get rid of an overburdened inventory though.... but yes, sadly i also ran into the black map bug....

Documentation - Thank heavens most people see reading as a last resort... but i do agree that Larian should bring out a document that charts the skills and their damages as well as the resistances and their protection values.

And i do agree on the crystals too.... luckily i still remember the names from DD. But yes it would be nice to have that in a document too....

Things that make sod-all sense - I agree on the genocide thing.... It has been mentioned to Larian before aswell.... Maybe just change that coding so that only the critters in your immediate area attack you... i dont mind killing 5-20 rats or whatever, but when your whole minimap lights up with red dots that follow you around, just because you are too lazy to attack things thats too weak to do any damage to you in anycase... I hated that too... and i am sure most people had a small fit about that too...

I did not find any problems with the pathfinding.... and i must confess that i dont care one bit about object 7667... I have better things to do in a battle than frown at the object name....


Aesthetics -- Not that it made my game any worse... i do think the models can be adjusted somewhat.... but then again, i turned that to my advantage... I am playing an overweight female, so in my case i very often giggle at how a movement looks like when done by a big-breasted fat-lady (no offense to anyone) that tends to lift her legs past her ears when she runs.


AS for the game in general... i did enjoy it. I didnt find the plot boring.. i did find the missions in the battlefield boring though, hence the fact that they became a market place in my game.

I do think that they should have added more side quests... i like running around looking for the lost teddie style of quests.... especially if you need to go resque the cat that stole it, so that you can find out where he hid the treasure map, collect the half that the elf stole, and then fight through the dwarven dungeons to get to the cave, because the other entrance caved in, and on your way out a giant spider wont let you pass until you bring it the golden egg... You get the idea... i love those....

BUt yes i do agree that BD has its shorcommings... but i know that all these things will be ironed out in DD2. They tried something new, got the feedback, know about the good and bad points, so they can improve it and only have the good in DD2...

I am sorry that you did not enjoy the game, maybe you will love DD2....


Your existence alone, is excuse enough for the creation of the entire universe… Il you my darling Jeanne-Dré 