@Kiya : I can fully understand your position - people are different, aren't they ? <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

There are still parts in Gothic I don't like very much (mostly the male-oriented society and the grade of difficulty), but theoverall "feeling" and atmosphere is very good. I only know one game that created a similar, yet *very* different, but in general very *deep* athmosphere : Zanzarah.

I'm kind of bored about the high amount of games being produced without accepting the specific european "feeling" (what I know as "The Old Europe" <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" /> ) . A game about the american civil war is as interesting to me as a game about the european 30-year war ("Dreißigjähriger Krieg") would be in the U.S. . That's my intention behind my writing. I'm against any kind of monopolism, no matter which source, and from a certain degree on I react the way I did. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> I'm pro diversity, and that's why I'd liketo see more games from different countries. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

Back to topic : The number of available skills is indeed *very* high. I would like to be ably to see what a skill actually does before "installing" it permanently, but that's just a thought of mine. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />



When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch