I don't know why BD irritated me as much as it did - I've certainly played much worse games. Two reasons perhaps: Firstly my expectations were high after enjoying Divine Divinity several times through. Secondly, there were just too many bad or mediocre things to overlook. You'd get past one irritating bug or piece of sloppy editing or design and up would pop another one. The stuff that was OK (of which there was plenty) was just OK, not fresh or compelling enough to make up for the bad stuff. <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />
I think that's the thing with mediocre offerings. If it's good, I enjoy it; if it's truly godawful, I give up and laugh at it. Something that hovers in the between -- especially something that's been released by people who I know are capable of better -- merit a sort of disappointed indifference that quickly turns into seething antipathy.
1. Strong and interesting story with some decent character and plot development. Not just the usual generic fantasy repeats that too many rpgs dish up these days. If you can't think of anything fresh to write about demons, goblins and wizards then give us another setting please. Please also give us some decent interaction between characters.
Y'know, that's what sad about the DK/paladin combination. They could've had great interactions, but no. I don't feel my character has any substance of strength of personality at all; the dialogue options are limited to bland, clinical inquiries like "What are you called?" and "Can you teach me something?" Sometimes the DK actually tells my character
what to speak. That's rather demeaning.