Okay, actually finished act IV and the game. Spoilers alert.

<span class='standouttext'>Spoiler : </span><span class='spoiler'>Nice plot twist, and it makes Damian seem like an actually intelligent villain rather than the spoiled, personality-void brat he is in the novella. </span>

However, the storytelling is still very lacking, as is character development. The plot twist should have been truly shocking, even tragic; I should've felt at least a little bit betrayed -- kind of like the big plot twist in KotOR. However, due to the sheer fact that my character has jack-squat for personality, and there is precisely sod-all emotional value invested in the interaction between the DK and the protagonist, the plot twist just made me think "Oh, cool. Uh, is that all?"

Battlefield after the game: even worse than during the actual game itself. Now I don't even have a reason to level up and gather loot. Kind of counterproductive, I think. During the game, I gritted my teeth and forced myself through the BF to get loot and EXP needed to fight the bigger, badder monsters. Now there isn't much of a motivation, and the BF after the game is rather like Diablo, only with less polish and less incentive.