Quote
Janggut:
like lews said it, kiya, it's your show so we'll concentrate on your dream.


HA! and what about what I wrote in my first post?

Quote
Kiya:
This is my plot now - maybe you have a totally different one? I'd love to hear it.



See? I thought this could become a pool about how gamers here would like to see Div 2 <sniff> - mine was just supposed to be a starter <doublesniff> - maybe gamers would come up with something totally new and exciting? I am so curious <triplesniff and long howling wail>
Kiya

Quote
Janggut:
instead of having different skills for different weapon or damage, why not learning how to kill particular beasts & monsters? by learning that, one can harness his/her killing skills to put the enemy down. this can be learnt from teachers or by experience. experience would be that if the player kills enough of the same enemy, he/she will be more efficient in killing them. in proportion to that, players receive less XP points in killing them. if one learns it early from a teacher, then one will receive a chunk of XP points followed by trickles of it when actually killing the enemy.



excellent! Reminds a bit of the XP bomb and the thrill getting it - yes, this was fun. Would your idea determine the amount of monster classes then? And if, how many classes/races would you recommend, Janggut?

Last edited by kiya; 10/08/04 11:26 AM.