the plague of story death not only affect RPGs. i can see as RTS gamer, the trend follows every other genre. if the developers ever said anything about story, it'll be only the setting or background. other than that, it's all skill progression or reaching 'uber' level.
lionheart is among the most heart wrenching story of good & promising RPG gone horridly wrong. the first few maps are filled with NPCs u can interact with & most of them have characters, though not so believeable. still u can interact with them other than just trade/buy/sell.
now what i like about interaction with NPCs in lionheart; it allows different kinds of reaction to NPCs' dialogue. one can react violently & intimidate or even initiate a fight, or even feign or sweet talk to get through tight situations. unfortunately this is only true to very few NPC's while others are just fillers with balloons.
DD while wasn't as deep as lionheart in NPC interaction, has great overall story which did carry through the game though sadly not the last part. for a belgian development team, it was impressive. i haven't played BD so i cannot comment on it.
for miss rhianna, thanks for fighting for more dialogues in BD. i hope u beat lar up if he refuses again. <img src="/ubbthreads/images/graemlins/silly.gif" alt="" /> get lynn to help out. <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />
wordy games may seem decadent & out of place in this day & age of action games, like hakea, i do hope for such games to be around for as long as i play games. that's the reason why RTS gamer like me play RPG. for stories & dialogues that are immersive.