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Yes, I'm a bit bitter about the way RPG go - but I've seen this development since a few yrs now. I don't know KOTOR though, this is no fantasy for me, (it's SF and I dislike Star Wars very highly, be it books, movies, games) and RPG are connected to fantasy for me (just my personal taste). Games have become more difficult for me to stick to them - I get bored too easily => fast food causes indigestion in my case.
Kiya


I'm actually getting tired of fantasy, especially since there's only so much one can do with sword, sorcery, elves and dwarves. There's a reason I like Forgotten Realms. It's typical fantasy, yes, but it's rich in details. Cultures/geographical features are fleshed out and real (politicking, organizations, etc); each race is distinct; magic systems are actually somewhat interesting, and so on. Most RPGs slap generic fluff together and that's about it. DD, BD, Sacred, and Dungeon Siege are very much guilty of this. What cultural flavor? What distinction? What unique worldbuilding? Everything just consists of banal, hackneyed pseudo-European/pseudo-Tolkien elements.

Give me something set in a shared world that's already fleshed out any time of any given day.

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PT was no game for me => it had story depth though and the critics I read said => too much text. Oh, yeah, should add this => cultural analphetism leads to voice acting. Don't read too much... simply skip it... off to the next enemy to kill and loot. The future goes to Sacred, DS, Diablo <sniff>


What didn't you like about PST?