Great point janggut. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

Music, for me, is the King of the Arts. I can feel sad or elated, or even unexpectedly have tears trickling down my cheeks, after only a few seconds of the right piece of music. Everything else takes longer to work. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

I remember the first CD player I bought, some years ago. I put on a CD of Winton Marsalis playing a Classical trumpet concerto and sat in a favourite chair to listen. The sound that came out of the speakers was so clear and Marsalis' playing was so unbelievably good (plus it was a great concerto anyway) that within moments I was completely choked up with the brilliance and beauty of it. Instant emotion!

Yes, I'd certainly rate sound very highly. As you say, the music, the ambient sounds and the voice acting all make a big contribution. Having such awful voice acting in BD really jarred - not just the DK but many of the other voices too. There was one guy with an English voice who did a whole bunch of characters in later acts and was terrible at all of them.

Maybe we could name a few games we thought did work and try and figure out why they worked?

I'm not usually a big Adventure game fan but I loved games like Grim Fandango, Sam and Max Hit The Road, and the Monkey Island series. All had great writing and very good voice work. They also all had very appealing graphics. Very basic compared to today's slick 3D stuff, but what they did have was style and charm. Just because something is high tech or modern doesn't mean it's got quality, and I'd still cheerfully play any of those games again.

What other factors does anybody remember from games that they loved?