Music, for me, is the King of the Arts. I can feel sad or elated, or even unexpectedly have tears trickling down my cheeks, after only a few seconds of the right piece of music. Everything else takes longer to work. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
I can relate to that. Music – not song but music – does amazing things to me. The amount of power and energy that can be fed into music is incomprehensable. Particularly in movies where the visuals accompany the music. The music from
Matrix Reloaded got me so involved and pumped when I first so it my legs went numb. In
One Perfect Day, I probably spent about half the movie with tears, in happiness, sadness and anger. Even the right song while driving will do it.
What other factors does anybody remember from games that they loved?
Locality and discovery.
I like games where the same characters and localities are reused. I think it's pointles to the story to travel across the entire world. There's only three people outside your party who ever really matter. I like the community I start in and would like to see them prosper.
I loved how games like
Myst just give you concepts and ideas and let you work it out from there. They don't need to explain everything to you in great detail. Working out the story is half the fun.