@Fable
Languages start with pictograms for each concept, then typically move into a stage where individual syllables are represented by increasingly abstract pictograms. They then move to what can be briefly called a "one sound=one letter" format. Of course, languages can stop anywhere along this line, and have, as you point out. Chinese and Japanese are examples of the first stage. But we all use symbols every day, usually without being aware how common they are in our lives. And words as such are translated by our minds into symbols or series of symbols during mental processing.
well you seems to think it's really Truth... but it is nothing but one theory (among others) in modern linguistics...
you're right about fact that "symbols are at the root of language" but there may be many meanings to this intermixing of symbols...
well interesting question but unfortunately i cant be more precise there...
1) it is <img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" />(my fault!!)
2) my english is too bad not to be really elliptic on that point
well what i wish to say is another thing anyway: as a dev / computer scientist i suspect that this arrangement of symbols may be a bit too hard to implement (? release? i mean "implementer" in french if someone can help...), anyway for a PC game... (well it was maybe not in the mid 80s but paradigm and needs have changed)
ok, i may be wrong there (i must confess that games programming is a bit far from my main interest...)
anyway thanks for the explanation
@ 'fox
i think you're right: it may be a bit confusing for "average" gamers...
at least if symbols are numerous enough...
<img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" /> do you mind to give a link that works for "my hed r pastede on yay"??? please...
@DATD
obviously you're not an "average gamer" so please...
don't come to my door
<img src="/ubbthreads/images/graemlins/stupid.gif" alt="" />
nothing sarcastic... just really bad joke (i'm tired)