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How would you define a Role Playing Game?


- story based (can't roleplay if there is no some stucking story)... and dialog-based as it is still probably the best way to serve the progressive revealing of a story...
- world based and by world I mean interacting in all ways (interacting events and so interacting quests but not only, interacting PCs/NPCs, interacting NPCs)... because you can't roleplay without knowing where you're roleplaying...
("where" in a real large meaning here, not just the geographical one)... and there i think dialog has to play a more important parts that it plays in more than one labelled RPG game...


Then it would mean BG&E is a true RPG. Nevertheless, there is no or numerical stats in BG&E. You can find small objects which increase the health/attack rate/give abilities to/of the member carrying them but that would be all.

I always thought of RPGs as games with a customizable character, a stat page and an inventory with a paper doll, so for me, BG&E is not trully a role-playing game. Nevertheless, it's fun, hilarious and addictive, with many innovative elements and genre crossovers. The characters are memorable, the story is good and the graphics are gorgeous.
That's what I wanted Anachronox to be; at least combat-wise.