i was not saying that stats are out of place in rpgs... (and i am not one of those who think that BD and other games are overstuffed with them...)
but i think stats and customizable hero are not something that you can find only in RPGs.. i would say it may be action oriented...
For one reason: stats are combats oriented...
i may be wrong but i can't remember any rpgs where stats were truly interfering with other aspects of the game...
for dialogue multiple options (and true options not 4=> i attack... 4=>i don't attack as i've seen it all too often), i wish them but i am really pessimistic about this issue for future...
well i think devs prefer binary trees...
others have a cost...