hell,


I was wondering about what role time might play in DD2...

something that was not in the 2 realized opus (and actually most often not in RPGs for all I know- not so much, ok)
well in DD there was a counter of days but with no consequences in the story and that's the point- in the quests'validation

in BD all mention to time had actually disappeared...


And I'm still thinking there is something missing there because I won't philosophy about what (a) World is (see Wittgenstein: Tractacus logico-philosophicus, Edmund Husserl, Merleau-Ponty aso... for that) but that's certainly not something out of time nor a simple list of events/acts unlimited in duration...

I mean it will certainly be an improvment (and an improvment to the Div's world) to have quests losed after a certain time...

I kow some will be very unhappy with this suggestion because in their mind it is synonymous with a linear story but i don't think so... well depends on how it's conceived anyway!

so I ask it again

what about time...

... and sorry for poor english and genious(?really?) pedantry
<img src="/ubbthreads/images/graemlins/memad.gif" alt="" />


MG!!! The most infamous member these forums have ever got!