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#259085 11/08/04 01:41 PM
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hell,


I was wondering about what role time might play in DD2...

something that was not in the 2 realized opus (and actually most often not in RPGs for all I know- not so much, ok)
well in DD there was a counter of days but with no consequences in the story and that's the point- in the quests'validation

in BD all mention to time had actually disappeared...


And I'm still thinking there is something missing there because I won't philosophy about what (a) World is (see Wittgenstein: Tractacus logico-philosophicus, Edmund Husserl, Merleau-Ponty aso... for that) but that's certainly not something out of time nor a simple list of events/acts unlimited in duration...

I mean it will certainly be an improvment (and an improvment to the Div's world) to have quests losed after a certain time...

I kow some will be very unhappy with this suggestion because in their mind it is synonymous with a linear story but i don't think so... well depends on how it's conceived anyway!

so I ask it again

what about time...

... and sorry for poor english and genious(?really?) pedantry
<img src="/ubbthreads/images/graemlins/memad.gif" alt="" />


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Can someone translate this, please? I could comprehend the first few lines, but coherence dissipated really quickly after that. Especially:

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And I'm still thinking there is something missing there because I won't philosophy about what (a) World is (see Wittgenstein: Tractacus logico-philosophicus, Edmund Husserl, Merleau-Ponty aso... for that) but that's certainly not something out of time nor a simple list of events/acts unlimited in duration...


What? My random names r pastede on yay?

Otherwise: day/night cycles and time limits appeal to a select few. For me, it aggravates more often than entertains, although I imagine it'll make things more "atmospheric" for some.

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What? My random names r pastede on yay?


what do you mean?

sorry for the lack of coherence, once again.


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What? My random names r pastede on yay?


what do you mean?

sorry for the lack of coherence, once again.


Don't mind me. It's a phrase coined by a... oh, never mind. Suffice to say that it originates from "my hed is pastede on yay."

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Master, do you mean this: a sort of time limit for quests? So, if quests are not solved in a certain time limit (weeks, days, months), they will be lost or unsolved? Or vanish out of the quest log?

"Limitation du temps pour solver la mission"?

Last edited by kiya; 11/08/04 09:23 PM.
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yes kiya, that's it...


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i feel i have to (try to) explain why i suggest that...
because it was for entertaining interacting with and between the NPCs...

i think in DD some quests (i mean Marcus ones and some others) could have be solved by someone else (i.e a NPC)... (personnally I don't know any sellers that will wait 25 days for having their goods back)... well for BD it is a bit different because in a way there is nobody else that could solve the quests (from the story main line...)

it seems to me question that comes with a "realistic" aspect more than an "atmospheric" one...

and i can't see what it aggravates (even linearity) except maybe for bugs (not so sure)... and even so, potentially all new suggest can aggravate bugs...

hope it is more understandable...




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These names - they are famous and well-known Philosophers, German ones, if I'm correct.

I haven't read Wittgenstein's work ever, but I've heard that it's impessive - for Philosophers of course. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

My dream was to write philosophical treaties as well, but I've never managed it.

Sorry.


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<img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" />
husserl was german
wittgenstein austrian (but his "second" career is english)
merleau-ponty french
end of cultural information

well as i said refering to them here was genuine (and not genious <img src="/ubbthreads/images/graemlins/puppyeyes.gif" alt="" />... woops sorry my english is confusing <img src="/ubbthreads/images/graemlins/memad.gif" alt="" />) pedantry...


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