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#259235 12/08/04 02:19 PM
Joined: Jul 2004
Location: US, Texas
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There are a few features that seem to be oddly missing, and I haven't seen them requested yet (yeah, ok, I didn't really look hard). Please consider for future patches, for the most part I think they are straightforward.

1) Weapon stats should indicate 2 handed or 1 handed, rather than assuming I know this from weapon type or playing DD first. Without knowing that it tempts me to spend strength points, etc. to try to use something that might "break" my desired character image.

2) Bow stats should list reload times, like DD did, so I can properly evaluate how many points to dump into reload skills and speed increases, as well as compare bows and xbows more reasonably.

3) Could identify monster be setup to only display vulnerabilities I select, or better, the info I request? Say I only want to know the creature armor class and vulnerability to either fire or ethereal damage, so I know how my archer/mage and warrior/thief should approach the situation. It would be much easier to read/decipher in real time, and be more attractive. The easiest way to do this, I think, maybe to have a book that you carry that lets you inscribe your current options for such a skill in game, perhaps as a quest reward?

4) Please setup my archer to switch from his first quiver, to the second, etc. as they run out of arrows in each quiver slot. Doing this manually doesn't make much sense, given that you can prevent use of arrows by dropping them into the general inventory, and shooting blanks is kind of silly, isn't it?

5) Please add other potion types to the windows popup when selecting from the portraits. Right now I never use them, I forget I have them...

6) Please consider adding some kind of inventory lasso feature, or multiple select option, so I can toss a series of objects to my second character. For instance, if my fighter buys arrows, it transfers that arrow type into his inventory for ALL of those arrows, although I want my archer to physically hold them all for convenience. Then I have to transfer the arrow bundles back one by one- it would be nice to have some way to take everything on a particular inventory screen and throw it to the other character.

7) Currently it does not seem possible to play a mage in the first act, due to high mana requirements, poor spell damage, and low availability of magic points. For those that would like this option, could we get something added, perhaps some battlefield boss, quest, or even easter egg rewards that give starting mages a mana boost of several hundred, but becomes unavailable after the first act? Or perhaps a special mana crystal that does not recharge - it has a kind of durability that cannot be repaired, so I may have 2500 magic points, but they are one use only, so by the time I exit act I an active mage would have burned through them. (?perhaps tied to the summoning doll somehow?)

8) Even with lockpick fixed it doesn't seem to offer a lot...don't let these users bully you into only one solution <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> I would prefer some other unique skill be added or put in lockpicks place. For a thief, perhaps the ability to actually create arrows/darts/some ranged attack in small numbers that used the thief's own poison ability? Muhuahahaha. I really love that poison effect at it's terminus, I have to thank you Larian folks for that.

Thanks for a great game







-If I were a lemming, I think I would push the lemming in front of me off a cliff, because hey, what's funnier than a falling lemming?
Joined: Mar 2003
Location: Canada
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[color:"orange"]give starting mages a mana boost of several hundred[/color]

Not exactly what you are suggesting, but there is a mana charm that can be found after going through the portal on the maze level of act 1 which will give a 100 mana boost when placed in a charmable item.

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[color:"orange"]give starting mages a mana boost of several hundred[/color]

Not exactly what you are suggesting, but there is a mana charm that can be found after going through the portal on the maze level of act 1 which will give a 100 mana boost when placed in a charmable item.


Yes, but that's not nearly enough IMO, the spell damage is too low and 100 mana is 1 or 2 casts only. I think a spellcaster needs 10 times that much mana available, or a vastly higher refresh rate, to be played in the first act...actually from my experience you can't really play as a dedicated spellcaster until the third act.



-If I were a lemming, I think I would push the lemming in front of me off a cliff, because hey, what's funnier than a falling lemming?

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