If the link above for Hackman becomes broken, Kiya has placed a copy of the program on her web site for
download (3MB).
Broken LinkAnother set of coordinates, for
Act 2;
X = C0 3E ;
Y = F0 9C ; map = 00 - at the start of the Shaman's realm
BF Merchant Teleporting - take 2
When unfamiliar with the format of the data.000 file and trying to figure out the hex teleport procedure, adding someone else's shortcut to the mix isn't necessarily going to help. Below I will describe this procedure without using the shortcut of searching for the NPC name listed before the one you wish to move. This should make it easier to understand and be more applicable to different NPCs (assuming their internal name can be determined and their coordinate data follows the same pattern).
To find a BF merchant's coordinates, search for their internal name (see below). There will be 3 or 4 instances of this. The correct one has the name listed once with a number after it, then again without the number. From there, search backwards in the file for the first instance of the text string 'Start Agent Save', about 4 'pages' above. At this point the coordinates can be found as described in the original post.
BF Merchant | Internal Name | this table lists the actual internal names, rather than the 'shortcut' names used above |
Olaf | BF_Trader_1 |
Brian | BF_Trader_2 |
Annabelle | BF_Trader_3 |
Elkar | BF_Trader_4 |
Kieth | BF_Trader_5 |
Here is a
screenshot (42KB) showing the coordinate data and file structure from a save just after entering the act 1 BF for the first time. It is fairly long, so there is a link to it, rather than being displayed within the topic. The main portion of the image shows the data for Brian. On a slightly darker background, the top of the image contains the end of the data for Olaf, while the bottom shows the start of the data for Annabelle.