Thnx for the tips on the combat mode switch, and stashing the non tradable stuff
Raze. Didn't know those items change their properties when you move to another act.
About technical issues with displaying the non-leading characters' equipped items though i gotta say that thats what software developers do - solve technical issues. Im an engineer and a coder myself, among the rest, and
i'll never believe there is no workaround that difficulty you mentioned.
Besides, i've offered 2 alternative ways to solve the problem - another one is to allow opening inventory window when trade is going on. That'll do. Or is that *impossible* to implement as well?
I hope some of the developers read this post,because this and other issues
i've mentioned are not a one time occurance, you have to deal with them throughout the whole game, and fixing them would make the gameplay much more...ummm...comfortable.


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