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Finally ...

I want the old voice back *smile*

Hello, everyone.

Well, finally I got the game (version by Digital Jesters) because I wanted a game with speech plus novella.

It was quite expensive for me, but I wanted it.

Now, here are my first impressions :

1. The Death Knight's voice. I want the old one back. I liked it much more than the new one. Okay, the new one is in a way good as well, but doesn't hit my own image I had, how a DK "should" speak.

Currently, I'm accommodating, adapting to the voice (I mean "getting used to it" - german "gewöhnen"), but I still want the old one back.

Now I understand why people found the new voice simply "annoing" and "sounds like Kermit". I had had this feeling, too.

Anyway, the actor did do quite a good job with his talents - it's only different. He had to do it differently than the first one.

2. The voice of the Skull. Very early, before meeting (or rather "hitting") the torture master, there's a strange skull.

Its voice is horrible !

I liked the first voice (the one of the Demo) much more (I'm still believing it was much better).

The new voice sounds like a German who is cultivating (or at least stressing) his accent ! It sounded horrible in my ears !!!

But anyway, in English ears this might sound funny; no-one expects an English-language-version of a game being bought by a German meanwhile there is already a German-language-version of the game out there (but without voice at all).

3. The first Battlefield.

It's lots of fun ! <img src="/ubbthreads/images/graemlins/delight.gif" alt="" /> <img src="/ubbthreads/images/graemlins/up.gif" alt="" /> I liked it very much ... although I was quite astonished to find quests there, but no monsters at all !

Well, until I found the bridge ... <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

It's really great and quite innovatinve, T believe, Larian made a good Job out of it ! <img src="/ubbthreads/images/graemlins/up.gif" alt="" />

The only annoying thing is how big it is - underground, I mean. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

4. Skills and Items.

I'd like to have a better explanation on the skills somewhere. Maybe as a website addition on www.larian.com ? In the good tradition of the "Specials", complete with screenshots and explanation how to apply it ?

For example "sharpen" : I have absolutely no clue how to apply it. By chance I found out tht I can right-click on an item (found it later in the handbook <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> ) , but the "sharpen" command is grayed out. How do I apply it, then ?


Additionally, I'd like to have a list what the Charms do. I don't remember it from <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> anymore, so I fear I must experiment (or read in the Forum). I think an explanation would be a good thing.

As conclusion, I believe that a "website addendum" would be a good thing, like what "Wizards of the Coast" does with (A)D&D.


Well, at last I'm having lots of fun now, and I'm really enjoying the game. Good work ! <img src="/ubbthreads/images/graemlins/up.gif" alt="" />

(And can I get a Patch with the old voice ? Please ... <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> )

Greetings,

Alrik.


P. S. : This list will be updated as I proceed throughout the game.



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Hi Alrik! Glad you finally got the game, and will be very interested in your on-going thoughts...

Agree the DK's voice is a bit jarring at first, but I got used to it rather quickly. Imp voices were rather good, imo. But a few NPC's later in the game are quite awful <img src="/ubbthreads/images/graemlins/delight.gif" alt="" /> -- a couple of merchants sound okay when you first speak with them, but have completely different (and rather horrible) voices when you open their trade window! (Have since tried a few other games with really good voices & voice acting... but really boring gameplay <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" /> ... BD got the important bits right!)

Overall, I had a blast with the game, and expect you will, too!

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The weapon being Sharpened must be in the inventory of the character who has learned the skill, and that character needs to be selected as the leader, IIRC.

charm effects

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One of the quirks I've found is the Alchemy skill :

1. want to make potions out of the Mushrooms in the Battle fierds !

2. Although one party member has the skill, I could never make potions (apart from the fact that it sounds quite weird, making potions without needing top have bottles with you <img src="/ubbthreads/images/graemlins/silly.gif" alt="" /> ) : the options were always greyed out.

Now by accident I found out why : The person who has thisskill must have ALL alchemy plants in his inventory !


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Well, as I'm proceeding, I've found my first serous bug : It's a graphical bug.

A ring-shaped thing, which is called a "Bone Spear". Well, I thought, a spear doesn't normally look like a ring ... <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

I've not managed to apply it yet, and yes, I've found even two of them ! Both in the Battlefields, Level 2 !



When you find a big kettle of crazy, it's best not to stir it.
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"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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The bone ring/spear is not an uncommon find in the BF. IIRC, someone said it can be equipped as a ring, and it adds to your weapon damage. Hopefully the next patch will fix this item.

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Well, if I can't apply it as a ring, then I'll sell it. I don't use spears normally. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


When you find a big kettle of crazy, it's best not to stir it.
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"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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Well, I've run into my second serious bug :

Accidentally, within the Battlefield Dungeons, my hero raun *through* a wall, is now located in "black space", and doesn't come bavk ! Any time I try, the character doesn't go back to the normal gangway. I guess it's time for some hex-editing now. <img src="/ubbthreads/images/graemlins/puppyeyes.gif" alt="" />

That could solve the mystery of small red dots, which represent enemies in the BF map, but which are unreachable, because they remain unseen and to be within "black space".

Somehow, there's a way, then ...

By the way, somehow some merchants from the BF are in the Diary Quest-Log adressed as males "he" instead of "she", although they look female ... <img src="/ubbthreads/images/graemlins/think.gif" alt="" />

Last edited by AlrikFassbauer; 25/09/04 10:51 PM.

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If your DK is still in the play area, you can have him use an entrance or go up/down some stairs to teleport the hero back into the play area. Leaving the BF and re-entering would also work.

Some monsters can be placed outside the map in the BF, and more rarely, part of a dungeon level can be inaccessible from the other section.

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Well, I've checked it : Leaving the BF and re-enter it later works - at least for me. I guess it works for everyone else, too. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


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In the main game you can also enter and exit the BF to get someone back into the play area, as long as the character still in the play area is the one who enters the BF.

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I've run into my third serious bug : It's like the one I've described before, only with the difference that it was in the barracks. I had to reload an older game.

Place where this occured : <span class='standouttext'>Spoiler : </span><span class='spoiler'>It was almost directly at the entrance, after climbing the stairs from the previous level. North from that, there is a room with a picture that hides something.</span>

The DK got stuck, and not even BF and back helped.


Last edited by AlrikFassbauer; 27/09/04 10:22 PM.

When you find a big kettle of crazy, it's best not to stir it.
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Ive got a question, so I put it into spoiler tags that no-one can accidentally read it :

<span class='standouttext'>Spoiler : </span><span class='spoiler'>How do I open the Lave stream ? Is this supposed to be done by the characters ?</span>


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Quote

<span class='standouttext'>Spoiler : </span><span class='spoiler'>How do I open the Lave stream ? Is this supposed to be done by the characters ?</span>

Hi Alrik

<span class='standouttext'>Spoiler : </span><span class='spoiler'>I don't know if you are in act 1 or act 2.
There is lava in both acts.

My answer is about act 2.

You don't open the lave stream yourself.
You just have to play the game.
Someone else will open it for you.
Have you visited the prison in the citadel island ? </span>

Finally ... I want the old voice back too <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" />

Barta

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Thanks, Barta. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

How do I know in which act I am ? I have just defeated the minions of Samuel, and went some corridors back, if you understand what I mean. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


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How do I know in which act I am ? I have just defeated the minions of Samuel, and went some corridors back, if you understand what I mean. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

I guess you are at the end of act 1 and you have a problem with the forge.

<span class='standouttext'>Spoiler : </span><span class='spoiler'>You nead some coal, some salt and some sulfur to make an explosive. </span>

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Uh, I had *never* thought of *that* ! <img src="/ubbthreads/images/graemlins/delight.gif" alt="" />

That was a good riddle ! <img src="/ubbthreads/images/graemlins/delight.gif" alt="" />

Thanks, Barta ! Without you I wouldn't have solved it - or *much* later ! <img src="/ubbthreads/images/graemlins/delight.gif" alt="" />


When you find a big kettle of crazy, it's best not to stir it.
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I've got two new questions :

<span class='standouttext'>Spoiler : </span><span class='spoiler'>Has it influence on the story if I just use the exit and don't open the Lava hatch ?

And is it normal that the ancient stone-biter bites you ?</span>


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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The only difference between exiting act 1 by the stairs or by blowing up the forge is that you get a bit of experience for the latter.

Yes; it also uses magical attacks.

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Okay; I used the firrst variation, and accidentally overwrote the savegame with which I wanted to try the second variantion. <img src="/ubbthreads/images/graemlins/delight.gif" alt="" /> So I just used the stairs.

The Tibar are cute ! And so are the Stone-Biters ! <img src="/ubbthreads/images/graemlins/delight.gif" alt="" />


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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