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veteran
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veteran
Joined: Aug 2004
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Me too. When I get back that is, I ran into the Necromancer who summon you to the Cursed abbey. Is it smart to reload an earlier quicksave in order to avoid this in favour of doing it later? Could be nice to know.
Übereil
Brain: an apparatus with which we think we think.
Ambrose Bierce
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veteran
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OP
veteran
Joined: Mar 2003
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Uff ! I've met that Necromancer, too, and it was hard work ! The level there is quite hard, imho !
My advice would be that you try to test this out, how good you can fight against them.
By the way, I've left quite lot good stuff on the Battlefield of Act 1 and now everything's lost ! <img src="/ubbthreads/images/graemlins/cry.gif" alt="" /> Thank God I took the most interesting things with me. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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veteran
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veteran
Joined: Aug 2004
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I'll do that (will make a safetysave though...).
I didn't leave anything in BF lvl 1. I sold everything I didn't use (or wasn't supposed to use).
Übereil
Brain: an apparatus with which we think we think.
Ambrose Bierce
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Support
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Support
Joined: Mar 2003
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I reloaded the first time I was summoned just because I was in the mood to explore the village, rather than hack and slash in the cursed abbey (though it is not that large). You get summoned the first time you try to leave the imp village, so it doesn't make a lot of difference when you do it.
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veteran
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OP
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Joined: Mar 2003
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When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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veteran
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veteran
Joined: Aug 2004
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Oh... Any possibility (xeopt for the Battlefield) to get some extra experience before going to the Abbey?
Übereil
Brain: an apparatus with which we think we think.
Ambrose Bierce
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Support
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Support
Joined: Mar 2003
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There are a few quests you can do in the village, and a couple merchants where you may be able to find better equipment, but other than the BF that is about it for preparing for the cursed abbey. Actually, I didn't find the abbey that hard, though did need to advance slowly in a couple places so I didn't get overwhelmed with opponents.
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veteran
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OP
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Joined: Mar 2003
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You've exactly written what I meant : You must proceed slowly for not to be overwhelmed.
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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veteran
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veteran
Joined: Aug 2004
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I'll do that... later. For now I better go to sleep, since staying up too late totaly screws up my rythm of the day (ie I won't be able to fall asleep on Sunday and another ie I will be pretty tired on my first class of the week with happens to be the lesson where we hacve all the important loectures on biologhy, and being pretty tired on every single of those lectures won't help me in getting good grades). So, nighty night, everybody (including you who just woke up).
Übereil
Brain: an apparatus with which we think we think.
Ambrose Bierce
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veteran
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OP
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Joined: Mar 2003
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"Hero's Quest ... how long does the end-animation normally take ? I had two times the feeling as if it wasn't played correctly, leaving the chars motionless and helplessness in the area about.
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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veteran
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veteran
Joined: Jun 2003
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There is a bug with the Hero's quest. Don't worry. I tried several times with this quest and then it worked.
Barta
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veteran
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veteran
Joined: Aug 2004
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Hero's quest... Isn't that an old Amigagame <img src="/ubbthreads/images/graemlins/confused.gif" alt="" />.
Übereil
Brain: an apparatus with which we think we think.
Ambrose Bierce
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stranger
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stranger
Joined: Sep 2004
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First it was a boardgame. I still have it too. It was cool because you had 3D playing peices and furniture for the dungeon map. They should re-release it, much better than the Lord of the Rings boardgames they have out now...
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veteran
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OP
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Joined: Mar 2003
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If that's a reference, then it could be kind of an Easter Egg - but I rather think it's too complicated to be an real Easteregg.
Does there exist a list for such things in <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> ?
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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veteran
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OP
veteran
Joined: Mar 2003
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<span class='standouttext'>Spoiler : </span><span class='spoiler'>How do I mix the Spider Queen's Web with the Mushroom ?</span>
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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veteran
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veteran
Joined: Jun 2003
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<span class='standouttext'>Spoiler : </span><span class='spoiler'>How do I mix the Spider Queen's Web with the Mushroom ?</span> <span class='standouttext'>Spoiler : </span><span class='spoiler'>Drag the mushroom extract over the spider queen's web to create the spores antidote. Then wake up one imp after the other</span> Barta
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OP
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Joined: Mar 2003
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Thanks. I had mistaken the bottle for the green mushroom. I thought I needed the latter. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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veteran
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OP
veteran
Joined: Mar 2003
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I've noticed two things :
A A workaround for the "Hero's Quest" problem : If you carefully approach the site where the Imp Hero stands, then you must click on him, then everything is okay.
B A glitch regarding the "Helpless Imps" Quest from the south-west corner of the village (question above) : If you mix the medicine and use it with the helpless imps, then everything is okay. The diary marks the quest as "solved". If you *later* click on the mixed potion, then an entry in the diary is made which says that the potion is ready, but must still be used on the helpless imps. The quest is then turned into "unfinished".
If you have found any Easter Eggs, then please add them to my list ! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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veteran
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veteran
Joined: Jun 2003
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I've noticed two things :
A A workaround for the "Hero's Quest" problem : If you carefully approach the site where the Imp Hero stands, then you must click on him, then everything is okay.
B A glitch regarding the "Helpless Imps" Quest from the south-west corner of the village (question above) : If you mix the medicine and use it with the helpless imps, then everything is okay. The diary marks the quest as "solved". If you *later* click on the mixed potion, then an entry in the diary is made which says that the potion is ready, but must still be used on the helpless imps. The quest is then turned into "unfinished".
[color:"yellow"]If you have found any Easter Eggs, then please add them to my list ! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />[/color] @ Alrik I don't call these two things "Easter Eggs". I call them "Bugs". <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" /> Barta
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veteran
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OP
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Joined: Mar 2003
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<img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />
I guess you know how I meant it, eh ? <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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