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Well, I don't understand it.

I've tried it several times, using the hammer on enemies located in the "black area" - and nothing happened !

I tried to recreate it *exactly* as it was before (couldn't find the origional place again), and nothing happened !

Everything stayed normal, without losing the focus.

Now I'm asking my self : Why was it losing the focus then, and why didn't it now ? <img src="/ubbthreads/images/graemlins/think.gif" alt="" />

Apart from that a few things I've noticed :

- the "bone spear rings" only appear on a certain layout of the BF - I mean with a special "design", making the place of finding look like the dungeon where you find Edmond (or was it Abbe ?) early in the game - the same style of walls. Nowhere else.

- If you want to get *really* useful, valuable stuff, then you should look out for few bookcases and wardrobes in the BFs, especially bookcases. I've recently found two DK swords in them, having a luck value of around 70 <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

- every BF has a few bosses, so far I've seen <span class='standouttext'>Spoiler : </span><span class='spoiler'>spider bosses and ghost bosses</span> and the ancient stone biters are the most dangerous creatures there !

- What are "power arrows" ? (Nowadays I tend to say "errors" instead of "arrows" ! <img src="/ubbthreads/images/graemlins/delight.gif" alt="" /> )


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"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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Power arrows do piercing damage (42-90), so are basically a more powerful version of normal arrows (5-12 piercing).

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I see.

Now I'm kind of stuck ... I've mde all quests in the Imp village, except the illness. How do I proceed further on ? I've talked to the Shaman and to the Chief and his son ...


When you find a big kettle of crazy, it's best not to stir it.
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"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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You need to talk to more imps than that. Many of the sick imps live in the northern section of the village, but not all imps there are sick.....

minor <span class='standouttext'>Spoiler : </span><span class='spoiler'>Take the path north west of the chieftain's house, and talk to the imp in the second house on the right, then report to the chieftain's son.</span> (highlight the text to read)

When you get the quest to find some ingredients to make a cure, make sure you complete that last, since it leads to the end of the act, and you may not be able to do any unfinished quests in the imp village.

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Thanks, Raze. As far as I can see it, my only left quest is the "re-triggered" "Helpless Imps" quest - as I've described above.

I'll talk to all of the Imps, then.


When you find a big kettle of crazy, it's best not to stir it.
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"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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I've found a greenish-looking mushroom - is that the ingredient needed for the Alchemist ?

It also says that it "lloks tasty" - I once accidentally clicked on it, so the hero named Hero <img src="/ubbthreads/images/graemlins/delight.gif" alt="" /> eat it - does it have any effects ?

I've colected the other ingredients while earlier "tours" through the areas around the village ...

Last edited by AlrikFassbauer; 31/10/04 07:59 PM.

When you find a big kettle of crazy, it's best not to stir it.
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"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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The tasty mushroom raises the Luck of both characters when eaten (by 3, IIRC). The ingredients needed for the alchemist are all in the fire forest where his cave is located.

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Suggestion for askill : Recycle traps. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> Sometimes, I find traps, and I wonder, since there is the skill "disarm trap", T believe that "recycle trap" must be feasible as well. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

It would come in handy on some occations - or even "convert" an already laid-out trap (by enemies of the own party / character(s) ) towards enemies of the own character(s). <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />



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There is a 'Turn Traps' skill to turn an opponent's trap against them, which you can learn from the assassin Sigurd in act 3, or from Keith in the BF of act 3 or 4.

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<img src="/ubbthreads/images/graemlins/eek.gif" alt="" />

I just entered Act III ... forgot the time about that. <img src="/ubbthreads/images/graemlins/delight.gif" alt="" />

I was very shocked about what became of Anlokam ... <img src="/ubbthreads/images/graemlins/puppyeyes.gif" alt="" />

I hope that I help her, one day ... <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />

<span class='standouttext'>Spoiler : </span><span class='spoiler'>It really hurts me, having *such* an "item" in character's backpack ... <img src="/ubbthreads/images/graemlins/puppyeyes.gif" alt="" /> </span>

Edit : I think I've found two minor graphical bugs :

- at one side, big crystals sometimes have a "side" which is black, near the root.

- In the "Lost Monks" cave, there's a Skythe called "Defender" , but in the Imp Hunters cave there is a staff with exactly the same name ...

And the area is gigantic ! <img src="/ubbthreads/images/graemlins/eek.gif" alt="" /> It needs hours to be explored ! <img src="/ubbthreads/images/graemlins/eek.gif" alt="" />

Edit : Next Edit : <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

Two more annoying things, maybe minor bugs :

- In the crystal forest, where someone had tried to get pieces from a crystal (far west of the northern crystal forest), the shovel is labelled as a mace and the other tool as a club. I think this needs to be corrected.

- The set items I've found around the Imp village, seem to be "gerdaded" at act III to mere normal items - no sign that reads that these were once set items before that act. I think this needs to be corrected as well, because I find it quite ... dull to have set items only in one act. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

Last edited by AlrikFassbauer; 01/11/04 10:13 PM.

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"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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Well, I've accidentally experienced "the hammer thing" another time.

Now I can reconstruct it as the following :

If I let the "hammer" "land" in an area that is outside the sight-line (everything that can be seen by the chars, and is normally lit), then the focus gets lost - everything becomes black, seemingly.

A double-click instantly brings the focus back to the chars, no matter where that "black-out" (litarally ! <img src="/ubbthreads/images/graemlins/delight.gif" alt="" /> ) had been.

So it's not really a bug, or at least something minor. It's annoying, anyway.

The last thing I actually wonder is, where the focus actually "travels" to ... <img src="/ubbthreads/images/graemlins/think.gif" alt="" /> I mean which coordinates, since everything is black: <img src="/ubbthreads/images/graemlins/think.gif" alt="" /> Can't be an ordinary map-area, I guess. <img src="/ubbthreads/images/graemlins/think.gif" alt="" />

Edit : And I've found another *real* bug :

If I give a ummoning doll something that is too heavy, an item might get "lost". I gave the third summoning doll a mace-like weapon, and I got constantly the message "this is too heavy", while thestamina went to 0. Meanwhile, the replaced weapon ( I did a double-click on the mce-like weapon to thus replace the sword the doll had in one hand) disappears. I mean diisappear : it's completely lost afterwards !

I think <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> had this bug once , too ... <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" />

Last edited by AlrikFassbauer; 02/11/04 02:15 PM.

When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#263579 04/11/04 10:01 PM
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I've found a key on a barrel in a battlefield - but no locked chest in sight - is that normal ?


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#263580 04/11/04 10:07 PM
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The random keys found in the BF are not associated with any locked chests, and can be ignored.

#263581 04/11/04 10:12 PM
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I'm puzzled : No matter what I ask, you have an answer, and most of the time a (seemingly) correct one. How do you do that ? <img src="/ubbthreads/images/graemlins/confused.gif" alt="" />

<img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#263582 04/11/04 10:29 PM
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I'm puzzled : No matter what I ask, you have an answer, and most of the time a (seemingly) correct one. How do you do that ? <img src="/ubbthreads/images/graemlins/confused.gif" alt="" />

<img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


Alrik, are you testing Raze about his knowledge of the game ? <img src="/ubbthreads/images/graemlins/eek.gif" alt="" />
Shame on you <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" />

Barta

#263583 04/11/04 10:46 PM
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lol, no. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

<span class='standouttext'>Spoiler : </span><span class='spoiler'>By the way... the Temple is the far most ... "shivering" part of the game ... I played it yesterday late in eve evening and couldn't stop until it was late at night ... it was so ... deep to ascend ... It felt partly like my story "The Adorant".</span>




When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#263584 04/11/04 10:55 PM
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lol, no. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

<span class='standouttext'>Spoiler : </span><span class='spoiler'>By the way... the Temple is the far most ... "shivering" part of the game ... I played it yesterday late in eve evening and couldn't stop until it was late at night ... it was so ... deep to ascend ... It felt partly like my story "The Adorant".</span>

<span class='standouttext'>Spoiler : </span><span class='spoiler'>If you enjoy the act 3 and the temple you will enjoy more the act 4 and the academy.
From act 1 to act 4 the story of beyond Divinity gets better and better.
I feel sad for the people who are not able to appreciate the magic atmosphere of this game. </span>

Barta

#263585 04/11/04 11:07 PM
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Oh, Great ! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

I think this will be very exciting ! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

<span class='standouttext'>Spoiler : </span><span class='spoiler'>Hey, in a way it's a bit like a dream come true : My story performed in a game ... <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> </span>


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
#263586 04/11/04 11:13 PM
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<span class='standouttext'>Spoiler : </span><span class='spoiler'>Hey, in a way it's a bit like a dream come true : My story performed in a game ... <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> </span>

<span class='standouttext'>Spoiler : </span><span class='spoiler'> Maybe you could write stories for RPG games.
I would like to imagine quests for your stories. </span>

Barta

#263587 04/11/04 11:19 PM
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<span class='standouttext'>Spoiler : </span><span class='spoiler'>Yes, or I I'd ask Larian to make a game out of my own fantasy Universe ! <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> <img src="/ubbthreads/images/graemlins/delight.gif" alt="" /> </span>


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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