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singleplayer vs multiplayer when it comes to Role-Playing Game?

just as Fafnir puts it; it depends on what u want out of it.

Singleplayer goodness
1. u play at your own pace
2. u play at your own level
3. decisions, mistakes affect only u without repercussions on others.
4. no compromise

disadvantage?
1. limited to computer-user interaction, which the limit is on computer's part
2. obvious limited content (no matter how elaborate the system of generation) will determine the life of the game

Multiplayer goodness
1. challenges vary with different human players, therefore variety in gaming experience
2. real life interaction (as opposed to choosing options in singleplayer)

disadvantage?
1. prone to cheat & hack by unethical users.
2. difference in gameplay for differennt gamers will result in conflict (slow & easy vs fast & furious, static vs movement)
3. depending on regions (which also concerns time), there will be situation of over-loaded servers filled with gamers & sparse number of gamers that will give such drastic gaming experience (slowdowns, lags, not populated enough).

overall, i prefer singleplayer to multiplayer as one has control over gaming in the former as opposed to facing real life situations all over again in multiplayer. real-life situations being having to compromise/tolerate, peer pressure, discourtesy, racism, etc. i play games to escape real life momentarily, not to immerse in it all over again as if the ugliness of it isn't enough.


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