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#266835 29/09/04 09:33 PM
Joined: May 2004
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I am a huge fan of your Divinity games. I've played many RPGs (SoulBringer, Summoner, Diablo) and Divine Divinity / Beyond Divinity were by far the absolute best. There is nothing that comes even close.

I am writing now because I see that Divine Divinity 2 may be coming out and I'd like to give a few suggestions as a devoted fan. It seemed as though Beyond Divinity came out too fast. The reason I say this is because there were several patches released and still did not fix all the problems that many fans encountered during gameplay. There was not much testing of the game prior to release; otherwise, these problems would have been caught and fixed. What I'm suggesting is in the next release, please have the game tested and re-tested for close to 100% accuracy.

Towards the end of Beyond Divinity I realized I had items in my inventory named
"Object####", the game crashed several times, and the graphics were spotty. I felt I was no longer emersed in a whole new world, but felt I was simply using a computer program. I didn't feel real anymore.

Personally, I will buy the next part of the Divinity World. However, I just wish there weren't many patches and fixes. I want to feel that a lot of thought and imagination went into the game and not so much eagerness to release it.

Joined: Apr 2004
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I agree that a lot of patches were brought out, a few of those causing other problems and needed to be patched again....

However, I need to point out the difficulty in pre-testing the games before release. These games were tested, fairly extensively too.... the problem comes in when you have to code a game to work on ANY and EVERY hardware combination, not to mention the effect that software has on a game.

The advantage that blizzard and other big companies have over larian, is they have people contracted to them all over the world, who tests their games (on any known hardware they can think of).. BD didnt have that luxury, so any hardware or problems caused by other software installed on the computer could only be found after the game hit the shelves.

Some items in your inventory, is not supposed to be carried over from one act to the next, these objects very often get renamed during the act change. The only times i found the "object ####" in my inventory was when some or another quest item got taken to the next act. I have seen a couple of doors / stuff scattered around with the object names.... but i dont find that to be a major problem, its merely the lack of polish at times.

I dont understand that your game looked spotty.... i am running mine in 1024.... and i find the quality very good.

What settings were you playing on???


Your existence alone, is excuse enough for the creation of the entire universe… Il you my darling Jeanne-Dré 
Joined: Mar 2003
Location: Planet Earth
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There were several bugs, that popped out, that weren't there before.
this was caused by the copyprotection the Larians had to implement in theire game.
And a lot of testing was already done, before this copy protecting was integrated.

you can read more in the "peek-of-the-weeks" articles at rpgdot.com.
direct link : here


Carpe diem, quam minimum credula postero

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