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Joined: Aug 2004
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Overall, I liked the game, but--and don't give me the "don't compare" line--it isn't as good as DD. At first when I heard the game's premise, I thought it sounded stupid, but it turns out the story is the thing I think is the best thing about this game. It was interesting, it hung together well by the end, and it fit nicely into the whole Rivellon scenario. In keeping with the story itself being my favorite thing about this game, I disliked the whole battlefield thing. It interrupted the story continuity--by the time I was done running around underground I had sometimes completely forgotten what I had been doing before I left. It isn't necessary either; whatever experience is needed can surely be built into the game as a part of the story line without all the dropping in and out of the battlefields. I really liked the new resistances, and the crystal bag; brilliant. I deeply--strongly, powerfully--at an alomost primal level, dislike intensely this buying of skills that are then not yours until you ALSO invest skill points in them. When I buy something, it should be mine. Period. It should be a law. Buy it should=having it!!! Bad designers, Bad. Go to the corner. The two new attributes--survival and speed--were sort of eh. I couldn't see that they made any real difference to anything and all they did was take up points; instead of five points for four things, having five points for six and no appreciable benefit for them was kind of a waste. I thought the "stuff" in this game was not as cool as in DD, and I didn't think it was possible to make alchemy boring but this new method did. I got to where I just bought potions. I LOVE the whole permanent potion notion--give whoever thought of that one a raise! But I was only offered holy water twice in the whole game. I would like that option more. This game gave less control to the gamer; I prefer making the decisions about what to do when based on the logic of the game scenarios--I don't like being forced in one direction. That's why I played DD three times but will probably not replay BD. Still, I enjoyed it. Thanx! <img src="/ubbthreads/images/graemlins/up.gif" alt="" /> (And no making fun of the name--it was my great aunt's name--the one who was married to my Uncle Thor). <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


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I have yet to play the game still waiting on it to be delivered but from the demo I played I too think I will like the story at least. Did not really get a chance to try everything out yet but who knows. I am glad to hear ya liked it and maybe when they come out with DD2 that will be more along the line that you like. All we can do is our best and give suggestions to what we would like to see added and droped.


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Finished it recently myself. I liked it, worth playing, but probably wouldn't play it again, as the plot was interesting but not driven enough, and I explored pretty well the first time. Some pieces had a lot of slow (maybe just my pc) running around, and the combat behavior didn't vary as much as I hoped for. A larger party might have helped, and less focus on melee combat. I should not be so blind as to see creatures only when a) they can see me in every case and b)only have time to get off one arrow shot before a horde descends on me.

I thought the death knight was funny, didn't really mind the voice, though there is room for improvement with all the voice acting. Music was good, as expected.

I was hoping for slightly more dramatic spell and weapon effects - especially weapons. Diable 2 did this well, especially with special weapon attacks, most games I play mages just because I like the flashy attacks <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
Hitting multiple opponents is nice too - warriors are usually at a serious disadvantage in that sense, and more true here, since whirlwind doesn't work unless you use poison, which is bugged (poison hits every attempted strike). (which I used mercilessly <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> )

Yep, not as good as DD, I think. I prefer a really open environment for a large game, makes me feel a greater sense of freedom and makes the world seem larger. Aside from the dark graphics, the game felt very confining at times, especially in how certain characters and quests had to be approached. Some of that was bug issues, but not all. This game seems easier to play from an "evil" side, so more balanced in that sense - but also much less relevant (no real emotional consequence). I'd rather an RPG focus on a good storyline and not falsely claim you can be successful playing as an "evil char", like DD did - it was so much harder and you missed you much by comparison it would be foolish to do. BD was an improvement, but it felt less rewarding either way, which I consider a greater loss.

The ability to shift characters skills was more of a distraction and concern for me than a bonus. There shouldn't be "mistakes" when making a character, but in practice I found that to be true, like keeping the sharpening skill available. For the vast bulk of the game it winds up being useless, and I could really transform my characters by dropping it for something else until I needed it. Much better, IMO, to have merchants offer to do something like that.

Overall I like the available options for character building, except for the small fact that many seemed totally worthless....spells for example, most of which I would never consider using because they didn't do enough damage. I used 4-5 spells once I experimented with them all, and realized that maxing out a direct fire attack simply had nothing when compared to using the actual fireball spell. And your mage really needs to stand back with the other char draws away meelee swarms, so the radius spells were pretty useless, the cone attacks were nice, but again, compared to nature spells, I never used them.

Another thing is in the same vein - the skill balance and weapon damage didn't make choices very realistic - I mean, a single sword plus shield is a far more effective combo in the game than any two handed weapon combo, where I'd just get slaughtered before getting a hit off. (and yes, I pumped a LOT of points into speed) Fighting multiple opponents all the time just made it impractical to use a 2h weapon AND expect to be as effective. I think the 2h weapons should have done 2-3 times as much damage as they did.

It was difficult to select options in the game due to limited descriptions, like the missing bow refire rates, impact of speed on weapons, spell descriptions were sparse. A little more info, already present and used in the game, would have helped me a lot.

The battlefields did seem like a distraction, and the ability to "bug out" of combat anytime really seems out of whack. It was nice to have quick access to merchants and see a wider range of items, in my XP it was the only way to see of lot of interesting things, but I avoided it whenever possible for a more focused gameplay experience. I would have liked to have aboveground quests in the battlefields, instead of all dungeons. The battlefields also kind of destroyed the skill balancing IMO, but it also permitted to choose some options for char building much earlier and made the game more fun.

A complaint I had from DD - spells and arrows really don't work very effectively, because the games range is so short. It's only at the end of the game where you can increase sight enough in DD that you really benefit, so that was disappointing in BD as well. I never did find a way to unlock the sight skill, as I recall.


There was a lot about the plot and missions I liked, the variations and characters you spoke to were interesting, being able to watch guards fighting creatures was nice (though instead of battlefields, myself, I would have preferred more wandering merchants and respawning monsters - makes the environment seem more alive, just have the respawn shut down if you kill off every monster cave around, etc. so you can control that behavior in game)

Basically, <img src="/ubbthreads/images/graemlins/up.gif" alt="" /> , a great job Larian, lots of detail issues I wish were different, some technical implementations I didn't like as much as I wanted to, but overall a fun game, thank you.

However, <img src="/ubbthreads/images/graemlins/down.gif" alt="" /> <img src="/ubbthreads/images/graemlins/down.gif" alt="" /> , I do have to say that I expect companies to make an effort to tell me when their product has problems, and roughly what they are doing about it. The worst thing you can do, IMO, is simply not communicate with people. The FAQ is awful, in the latest patch version there are a series of known problems which I couldn't find posted in one location anywhere, and it greatly increased my frustration with the game. I think, in buying the product, Larian has an obligation to tell me what problems they know exist so I can work around them in game, and prepare for them. Forcing me to avoid the support section of the site as being largely useless and ask people on the forum really doesn't show me that Larian itself is committed to supporting it's product. There are people here dedicated enough to help Larian with that work for free (creating faqs in the support section, creating files and pics to help)- but I don't see that anyone was ever even asked OR that the bulk of such available content is readily linked here, much less included here. If your short handed, than asking for help is appropriate.

Aside from the known bugs, not hearing about what is being actively worked for the next patch, or even a rough eta, IMO is completely unacceptable. Every software company knows perfectly well how many people they can assign to bug fixing AND roughly how long the bugs will take. If your software and support managers aren't at least that competent you couldn't have put a product on the shelf to begin with. I'm not asking for a committment and legal contract - is the next patch coming out tomorrow, in 6 months or 6 years? It doesn't take much effort to narrow it down and be considerate enough for your customers to tell them, in a general way, what you plan to fix in the next patch and roughly when. The fact that such information can change isn't relevant - it's like telling a retailer you won't give them cover art and a game description because something "might change". As professionals you can be generic enough to cover contingencies...the question is do you care? Because the evidence from the website says you don't.

I find that difficult to believe, and several people have tap danced around this issue in the past, trying fruitlessly to argue that "behind the scenes" support qualifies as a committment to help people. In my experience it qualifies as an effort to hide problems WHILE helping people, which isn't the same thing as being supportive and standing by your work.

If I had purchased a car, you wouldn't conceal from me the fact that the windows didn't roll down all the way. You WOULD tell me it was being fixed AND roughly when I could expect a recall. Otherwise it would constitute fraud - since this is a game, your not going to be jailed or sued for it, but let's call a spade a spade. Larian is aware of problems with the game, and making no active effort themselves to inform their customers. Where is the faq from Larian staff in the support section telling me that in the current patch, Lockpick doesn't work? That I should use the battlefields if my characters get stuck someplace? I don't recall seeing a notice on the box for the game that says I as the purchaser have the obligation to visit the Larian forums AND other sites AND ask for help, not to mention apparently requiring me to have an internet connection in the first place...

There is room for improvement, let's say. I've done a lot of software support myself, so I will say again, the WORST thing you can do is simply not communicate with your customers.



-If I were a lemming, I think I would push the lemming in front of me off a cliff, because hey, what's funnier than a falling lemming?
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Ok, this one got printed..... so i can read it as a bedtime story <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />

heheheheh what a long reply. <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" />


Your existence alone, is excuse enough for the creation of the entire universe… Il you my darling Jeanne-Dré 
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@lady_Rain
<img src="/ubbthreads/images/graemlins/ROFL.gif" alt="" /> <img src="/ubbthreads/images/graemlins/ROFL.gif" alt="" /> <img src="/ubbthreads/images/graemlins/ROFL.gif" alt="" />

@lowkey: i have an important suggest to do, i know it is not the suggestions section but... when you buy a game... or another produce... but let's say a game and let's say a larian game... you left your name tel number email etc... to the seller and larian feed back with all the problems that may happen, even if it doesn't happen that's really cool no?
... ok sorry you have two threads to read here to know lockpick is not working (and so then?)...


MG!!! The most infamous member these forums have ever got!
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WOW! Lowkey, I think yours must win the record for longest post, but hey, I actually read it, and well, I agree--ditto...hmmm, all of what you said, man--and said...and said...and said...! <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />

Last edited by brunhilda; 13/10/04 06:55 PM.
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Possibly the Lionheart/ DD comparision was longer, so let's just keep to facts:
It was a long post. Maybe I'll read it sometime...'

Übereil


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Ok, now that i have read the book... <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" /> (yes i DID read it at bedtime as promised)

I can agree with a lot of facts,

- the game is not thoroughly documented (i suppose a possible reason can be that the game was released in too many languages, and translation becomes a pain at the very least, but i still dont see this as an impossible task).

- Yes i would LOVE to know when the next patch will be released and what it fixes (unfortunately most of the problems that the patches currently addresses are copy-protection related - and while on the copy protection subject, yes i do think that starforce created 209384327592340329824 unnecessary hassles even doom 3 forums are MADLY complaining about it. To get back to the patching, i can understand that it takes longer to patch problems that you didnt create in the first place, Larian's main focus and abilities lies in creating games, brilliant ones too..... its a whole new ballgame to debug copyprotection and i presume (correct me if i am wrong) that a lot of the "fixes" for the copyprotection doesnt get coded by Larian, they are going blue in the face screaming at starforce(who doesnt give 3 thoughts about it since they already have their money)and then there is still the hassles of incorporating the patch into the game with starforce's limitations for size etc....

THere was a lot of features i loved about BD, but a lot of ones that i feel they should have kept the concept of DD, so mainly i agree there. I never had a problem with sight though... all my armour normally came with luck and sight etc bonuses.

I dont think many of us liked the battlefield idea too much... i would also rather have nomadic merchants and i like your idea of monster caves responsible for respawning them to the surface.


(as for the lionheart mention here..... EEEEEEEUUUUUUWWWWWWWW <img src="/ubbthreads/images/graemlins/eek.gif" alt="" /> once you were part of a guild, there were 3 missions left....

1. if mouse cursor becomes red over object: KILL
2. if mouse cursor becomes yellow over object: Pick up
3. if mouse cursor becomes blue over object: magical - so pick up

once those quests were gone, game finished - i found Diablo the same, you dont even have to read the quests, just do the MAIN 3 quests and the rest will be done at some stage or another)

One thing that i dont like about BD, is there were too many act changes.... I would rather have a HUGE map and maps linking to those, than have act changes where i cant go back again.... I like my old faithful and loyal merchants... i dont mind the once (or even twice act changes), but then it should be at VERY important and realm altering events, not just because you escaped the prison....

Well there's my 2c worth of opinion.... let me head back to my mountain of work.



Your existence alone, is excuse enough for the creation of the entire universe… Il you my darling Jeanne-Dré 

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