On Very Easy and Action difficulty settings, after you exit BD and start the game again, the vitality and magic point formulas revert to the same formulas used in both the Tactical and Hardcore difficulty settings. Until the next patch, you will have to use the workaround of changing the difficulty setting to keep the higher values.
V(Tactical,Hardcore) = 10 * Constitution + 55
MP(Tactical,Hardcore) = 15 * Intelligence + 70
The approximate vitality and magic point formulas on the Action difficulty setting are similar to those above, but with multipliers of 15 and 22.5, respectively. On Very Easy, those multipliers are 20 and 30 for the vitality and magic point approximate formulas.
The DK's armour class (A) is directly proportional to his level, and differs between difficulty settings. The approximate relationships compared to the value on the Action setting are;
A(VeryEasy) ~ 0.9 * A(Action)
A(Tactical) ~ 1.1 * A(Action)
A(Hardcore) ~ 1.3 * A(Action)
On Hardcore, many of the opponents are doubled. On level up, each character has a 30% chance to get a bonus skill point (so there is a 9% chance that both will).
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