Thank you Raze for these precisions.
The DK's armour class (A) is directly proportional to his level.
Well, I did not notice this? It is good to know. But how does it evolves? In very easy, I started at 5A I think, and at level 4 I think that I was still at 5A. So how does it evolves? It raise a huge amount every 5 levels or 10 levels? <img src="/ubbthreads/images/graemlins/confused.gif" alt="" />
For instance 10A at level 5, 15A at level 10 ... (in action setting) <img src="/ubbthreads/images/graemlins/think.gif" alt="" />
A(VeryEasy) ~ 0.9 * A(Action)
A(Tactical) ~ 1.1 * A(Action)
A(Hardcore) ~ 1.3 * A(Action)
Do you mean that the armor is greater in hardcore? That's sound illogical ... it is supposed to be more difficult and "hardcore" speaks for itself ...
And what about the resistances? As I see that the DK also has starting resistances, does they evolves with level up?
On Hardcore, many of the opponents are doubled.
You mean doubled in number? 2 guards instead of one.
I also read on a webpage that resistances were differents on hardcore... this may also be true for damage, stats or even IA (spells used, flee, ...)? Do you know anything of it?
On level up, each character has a 30% chance to get a bonus skill point (so there is a 9% chance that both will).
So, I could start in very easy with 2 skill points then change to hardcore and with many reloads when leveling up (around 11 per level up) I could max up the skill points by 2 every levels and 3 every 5 levels ...
This make something like 22 skill points at level 10 for each characters ... Could make the game boring <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" />