modifying the read-only attributes of any of the files also results in an earlier crash to desktop (at 25% and earlier)
Entering the main menu and pressing exit somehow corrupts the game data files to the effect of the game not being able to load past 50% before the main menu.
asside from looking for a 3rd party crack/hack to fix the game, i've run out of ideas.
does anyone have any suggestions?
edit:
http://rpgvault.ign.com/articles/500/500092p2.htmlfrom this preview article, it sounds like beyond divinity had some complications with the starforce drivers, and that the starforce drivers require a specific size for the game to run.
My guess is that when the game expands some game files to open/read/load them the file size changes, and when the game closes, it uses a different method to repack the files, resulting in a different file size and/or windows xp reports a different size.
if that's the case, theoreticly, the only way to fix the crashing is to isolate the starforce protection and to feed it what it wants to see so it will let the game load normaly, or get a patch that fixes the discrepency between the loading/unloading of the game files.