Geez I am nasty <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" /> <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" /> <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" />

Neverwinter Nights v1.64

Patch details:
Neverwinter Nights Game
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WARNING! AS OF THIS PATCH, ALL MODULES CREATED/SAVED WITH THE VERSION 1.64 TOOLSET ARE TAGGED AS REQUIRING VERSION 1.64 OR HIGHER OF NEVERWINTER NIGHTS GAME OR TOOLSET.
IF YOU DON'T WANT TO BRAND YOUR MODULE AS 1.64 THEN DO NOT EDIT YOUR MODULE IN THE VERSION 1.64 TOOLSET.
IF YOU WANT TO GO BACK TO 1.62, WE WILL HAVE A 1.64 TO 1.62 PATCH AVAILABLE.
- Original Campaign: Fixed an issue with Sharwyn not using her Bard Song ability (this should not affect Sharwyn in HotU).
- Original Campaign: Chapter 2 - The scene at the Pinnacle of the Host Tower should now always fire properly, no matter what.
- Original Campaign: Chapter 2 - Lenton isn't as busy as he used to be (you can now talk to him again).
- Original Campaign: Prelude - Fixed a minor error that could occur under specific circumstances when opening a certain chest.
- HotU: Chapter 2 - Fixed an issue that could cause the game to crash when specific spells were active in the Wizard's Tower in Shaori's fell.
- HotU: Chapter 2 - Fixed an issue with the teleporter to the Grand Hall in Zorvak'Mur, as it wasn't working properly under a specific set of circumstances.
- HotU: Chapter 3 - Fix to a rare bug in the Windswept Battlefield area where the 'boss' creature wouldn't spawn in properly, which made him somewhat difficult to kill.
- HotU: Chapter 3 - When the game ends, we now remove the non-droppable (cursed) flag from all items before doing the final export of the character. This is so that when you take the character into another module, you can drop items such as the Relic of the Reaper.
- If you already have a character who can't get rid of the Relic (or another item), you can do the following (in single player) - in the chat bar, type:
##DebugMode 1
##runscript nw_itemreset
##DebugMode 0
- If you use this script so that you can drop an item which is part of the module you're currently playing, don't be surprised if the game breaks later on (because the module will expect you to have the item). Only use it to get rid of items that have been stuck to your character from other modules.
- Made some fixes to prevent game/character hacking. Sorry, but we will never publicly discuss specific changes to the game with regards to hacking the game.
- Added a new ini setting to nwnplayer.ini [Server Options] "Saving Throw Automatic Failure On 1=1". If turned off (0), you will no long fail saving throws on a roll of 1 if your total saving throw with bonuses beats the required DC.
- Added a new Sub Net Profiling system (which logs bandwidth usage). To activate it, go to nwn.ini and in the [Game Options] section add in "Enable SubNet Profiling=1". A log file called SubNetProfile.log will be created in your root Neverwinter Nights directory once the game/server shuts down.
- Added new "Max Memory Usage" ini setting to [Game Options] in the nwnplayer.ini file. This allows you to set the amount of available memory (in Megs) that the game will use for caching resources in memory. Adding more memory for the cache may improve performance up to a point, after which increasing the cache size any more most likely wont do much. Your mileage may vary.
- Fixed an issue that could cause the game to crash under certain circumstances when the player entered cutscene mode while their character was able to level up.
- Fixed an issue that was causing the "Greater Shadow Conjuration Web" spell to have a DC of 127. Should also fix the DC for other spells that also appear on a sub-radial menu.
- Fixed problem with shifters losing their merged item properties while in shifted form after a server save occurred, and when switching directly from one form to another using the radial menu.
- Fixed a problem where unpolymorphing could sometimes leave you walking around just fine while you have zero or less hit points.
- Fixed a bug that could cause some visual effects to be displayed on your character forever. Most often reported occurrence of this problem was the green paint effect from the goblin archers in the HotU official campaign.
- Fixed some other issues that could cause effects to not be removed properly from a creature.
- Fixed some issues with the Red Dragon Disciple not getting the proper hit die rolled at level up.
- Fixed problem with characters becoming illegal if they multiclassed to a wizard, but their intelligence was too low to even cast cantrips.
- Devastating Critical now works with bows.
- Fixed a problem with the PaleMaster's Deathless Vigor feat not always giving the correct hit points.
- Fixed a issue with the hit points displayed on the level-up summary screen if you just took the toughness feat during your level-up.
- Fixed the dispel magic text message feedback. It wasn't always displaying the correct spell names.
- Fixed a problem where some quickbar tooltips were not getting cleared properly when the quickslot became empty.
- The familiar selection screen will no longer display the familiar's current hit points at 0 all the time.
- The game no longer displays the "Experience Points Gained:" message when the experience points gained was 0.
- Lootable corpses wont be stripped of items until after the corpse has been looted by a player.
- Fixed a problem with the wrong message being displayed if you tried to load a module that required one of the expansions packs to use and you didn't have the required expansion pack installed.
- Fixed a problem with the experience point penalty not always being calculated properly for multiclass characters that had taken a prestige class.
- Fixed a problem with custom portraits showing up on your party bar as a white box until the player using the portrait entered the same area as you.
- Fixed a problem with Whirlwind Attack data sometimes being incorrectly sent to players in other areas.
- Fixed a problem with the Age/Deity information getting lost when you edited an existing character using the "Customize Character" feature.
- EffectDispelMagicBest() now takes into account the level of the creator of the spell that it is trying to dispel, for determining whether the spell is actually dispelled successfully or not.
- Fixed item properties "Immunity: Damage Type Positive Energy" and "Immunity: Damage Type Negative Energy"
- Fixed issue, where if you lost a level and no longer had the required level for an item that you had equipped, your character would become illegal. The item is now unequipped automatically if you don't have the level required to equip it after losing a level.
- Fixed an issue with non-hostile actions (e.g. rest) getting canceled when someone joins your party. Made some changes so that not all hostile actions (i.e. attacks and spells) get canceled when a someone joins your party. Some hostile actions will still be canceled when someone joins your party (and all attack/spells actions directed against other players) which is the intentional behavior.
- Fixed a problem with the OnStoreClosed scripts not working in saved games.
- Fixed a couple of problems that could make your inventory items disappear when opening your inventory. One was related to having a placeable container open and then bringing up other panels (e.g. your spell book) that caused your inventory panel to close. The second involved possessing/unpossessing a familiar while your inventory was open. Hopefully that's the last of the disappearing inventory problems.
- Fixed a problem where if you saved and reloaded a game while in defensive stance, you could no longer move.
- Fixed a problem with the remaining number of feat uses for some prestige classes not being calculated correctly when loading a saved game.
- The Epic Fire Trap item in the standard item palette now has the correct icon.
- Fixed some saving throw text feedback weirdness with some "On Hit" item properties. Affects Slay Racial Group, Slay Alignment, and Slay Alignment Group item properties.
- Fixed an issue where clicking "Cancel" in the game options menu wouldn't properly restore your orignal "Hide Secondary Story Tiles" setting.
- Fixed some issues with head turning. Creatures will no longer turn their heads to look at cutscene invisible players. After going through an area transition, NPCs will now still turn their heads to look at players.
- Fixed crash caused by calling TriggerProjectileTrap() with SPELL_MELFS_ACID_ARROW specified and oOrigin was a static placeable object.
- Fixed a problem where clients wouldn't play the spell casting sound if the character casting the spell had the Automatic Silent feat, regardless of the level of the spell that was being cast.
- Fixed a problem with the "Automatic Still" feat not working correctly with sub-radial spells (e.g. Shadow Conjuration).
- Fixed a problem with no longer being able to sit in a chair if you had previously destroyed an object while that object was still sitting in the chair.
- Red Dragon Disciple wings will now be properly removed on level down.
- The Cloud of Bewilderment scroll item now has the correct description.
- Added a new ini setting to nwnplayer.ini [Game Options] ClientEntireChatWindowLogging=1 (Defaults to off). Turning this option on will cause all text in the in-game chat window to be logged to the log file (regardless of whether or not you have set certain chat messages to be filtered).
- Fixed a minor gui scroll bar issue.
- Fixed a problem where the new Day/Night music track wouldn't play if you used SetTime() to suddenly change the current time of day from Day to Night or from Night to Day.
- Fixed a problem where "Seamlessly looping" sound effects would not play again after being turned off during a Day/Night transition.
- Fixed some issues related to logging out of a multiplayer game while possessing a familiar.
- Fixed some memory leaks.
- Made some optimizations to the game's resource caching system.
- Made several game stability fixes.


Mea Culpa's Demesne Note; artwork for Avatar courtesy of NWN and CEP Old Elven Saying: "Never say Never if you're gonna live forever!!!" "I didn't do it, it wasn't my fault"