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#270934 19/10/04 08:26 PM
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Doesn't sound polite. <img src="/ubbthreads/images/graemlins/shame.gif" alt="" />


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#270935 19/10/04 08:31 PM
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Doesn't sound polite. <img src="/ubbthreads/images/graemlins/shame.gif" alt="" />


<img src="/ubbthreads/images/graemlins/shame.gif" alt="" /> Sadly, no they were not. <img src="/ubbthreads/images/graemlins/shame.gif" alt="" />

Kyra_Ny


#270936 20/10/04 03:18 AM
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Glad to hear that there are other players out there. My character is into the 2nd chapter roughly level 8. He is presently a pure fighter. Does anyone suggest a possible change or add on to a pure fighter?




God grant me the serenity to accept the things I cannot change, courage to change the things I can and the wisdom to hide the bodies of those I had to kill, because they pissed me off.
#270937 20/10/04 08:18 AM
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I'm the same as you Strider so i'll be interested in any replys to that question. <img src="/ubbthreads/images/graemlins/think.gif" alt="" />
By the way y'all i am not JadenWhisperblade, if i join any forum i'll always try to be SPICK or maybe something very close if that name has gone, but thanks for your concern all the same. <img src="/ubbthreads/images/graemlins/up.gif" alt="" />


Drink Up Ye Cider.
#270938 20/10/04 12:51 PM
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It depends on what you’re after as a player / role player.

Do you have any of the expansions installed?
If you have them…Install them!
They will open the door to a lot of prestige classes otherwise unavailable.
But, they also have perquisite requirements needed before they open up to you and if you didn’t aim for a particular goal at your character start it make take you a tiny bit longer to reach it.

For Fighters, there’s the Weapon Master Prestige class that can dish out tons of damage, but anything beyond 12 levels of WM is sort of a waste.
There’s also the Champion of Torm Prestige class.
As a CoT, if you gave your character a high Charisma...Divine Might and Divine Shield will add that bonus to your attack and defense.
Also CoT’s get the best saving throws ever!

There are other Prestige classes to choose from, but it’s always up to what’s your fancy.

Keep in mind the XP penalty you’d suffer if you Multi-Classed into another Primary Class before you reach 20th level.
There are NO XP penalties for the Prestige classes.
With SoU and HoTU expansions installed you can go all the way up to 40th level now.

Take Care
Kyra_Ny <img src="/ubbthreads/images/graemlins/delight.gif" alt="" />

A D&D/AD&D fan since 1983. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


#270939 20/10/04 02:08 PM
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Meh, the only good PrC is RDD! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

COT: Pally does it better AND has spells....
WM: What a waste of feats. There are more bad guys in the game immune to crits than you realise. <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />

Fighter multis:

Rogue: Evasion! Never fear the fireball! Save skillpoints for UMD and tumble, (5 points = +1 AC) sneak attacks too! Undead will give you fits though as they are immune to sneaks.

Cleric: One of my faves. Get some buffs, healing spells, wicked offensive magic, turn undead and do all of this in full plate mail!

Barb: Go rage! +4 STR and CON is not to be underestimated. Uncanny dodge will save you too.

Monk: Hehehe.... I forgot about this one. Fist 'em to death! More for DEX fighters though, keep your WIS score up too.

Basically any class will go with a few fighter lvls but pure fighters are boooooring. What do you do after you have every damn feat? Your will save will suck too. Basically you're mage-fodder. <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" />


" Road rage, air rage. Why should I be forced to divide my rage into seperate categories? To me, it's just one big, all-around, everyday rage. I don't have time for distinctions. I'm too busy screaming at people. " -George Carlin
#270940 21/10/04 02:09 AM
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Glad to hear that there are other players out there. My character is into the 2nd chapter roughly level 8. He is presently a pure fighter. Does anyone suggest a possible change or add on to a pure fighter?




if you're playing the oc only, you should have made him fighter (4)/ barb (x). 4 levels of fighter for weapon speciaization;rest in barb for massive hit points and the ability to rage. taking a pure fighter is less than ideal since the only advantage you'll get is plenty of feats, of which only a few are vital. that's why you'll often see d&d players take fighter (4)/other class (x), since the fighter is great for a minor multi-class w/ almost any other class. but seeing that you already took 8 lvls of fighter, you can take barb levels henceforth. i just hope you didn't take a lawful alignment.

if you want to take your character into the expansions, fighter/wm is ideal. you'll dispatch crowds of monsters via criticals & whirlwind attack. womble has mentioned that more important boss monsters are immune to criticals; in that case, you have to rely on other means of bringing them down. regardless, the wm is still an overpowering class on its own.

i played the oc with a dwarven fighter (4)/barb (x). took grimgnaw as my henchman. together they made short work of their opponents. i also played a pure human monk and got linu as my henchwoman. hehe, monks are evil, purely evil at high levels. you get a buttload of feats for free. absolutely nothing can bring down a high lvl monk in the oc. they are a powerful class; only drawback is that they are relatively weaker in the first few levels. but it's definitely worth playing them for the long haul.


"what we see with our eyes alone isn't necessarily the truth..." - final fantasy tactics
#270941 21/10/04 03:14 AM
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a rogue should never be lawful, while a pally is always and should be lawful. they should not mix and match.

I don't agree with that one entirely. Can a rogue not be a scout or an archer for the king's army? The things with rogues is their name implies a dark-side. Rogues can be thieves and asassins, but also highly trained support personel.

There are hackers who work with companies to identify holes in their system.

People with the awareness and skills of a criminal can choose to use those skills illegally, or work for the police force.

That's the way I see it. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

#270942 21/10/04 05:15 AM
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a rogue should never be lawful, while a pally is always and should be lawful. they should not mix and match.

I don't agree with that one entirely. Can a rogue not be a scout or an archer for the king's army? The things with rogues is their name implies a dark-side. Rogues can be thieves and asassins, but also highly trained support personel.

There are hackers who work with companies to identify holes in their system.

People with the awareness and skills of a criminal can choose to use those skills illegally, or work for the police force.

That's the way I see it. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


well, i personally think those aligments are subject to interpretation, so they can be highly subjective. i may not have expounded on it adequately or clearly. what i'm trying to say is that any character can have any alignment. however, there are certain restrictions imposed in the d&d universe for the sake of roleplaying. as you said, the "rogue" class has a certain dark side attached to it, and i agree with that wholeheartedly. i'm speaking in general terms, and of course, i respect your opinion.

generally speaking, the paladin & rogue class don't mix imho. of course, a rogue can be a "scout or a diplomat in a king's army" as you put it. but as to how they go about doing their job, it's another matter. what if diplomacy fails, for example? this is how i see it: if a pally does the negotiation with the opposing army, he has a better chance of succeeding, because well, he is perceived to be charismatic. however, if negotiations with the opposing army fail, i see the pally going back to his king and reporting to him that he has tried his best but failed to accomplish his job. if the rogue did the negotiating and also fails, most likely he will backstab his opponent.

applying your "real-life" example of the hackers, well yes, they work for companies to develop anti-hacking processes. but how did they know about their job? obviously, they hacked in the first place, and that wasn't "lawful".

let's take another example, that of robin hood, who stole from the filthy rich to give to the poor. that is very good, but it's hardly lawful.

so bottomline, a rogue may do some things that may be good or lawful, or both lawful good acts, but it's not enough to make him/her a full-time paladin, a class which has strict alignment restrictions. because when things get out of hand, a rogue will most likely follow his own natural instincts, while a pally will consider his devotion to his faith rather than his personal preference in determining the course of his action. all these of course in the name of roleplaying.

in the context of d&d roleplaying, if you have a lawful good rogue, it might be best to multi-class him with a monk. the monk & rogue class do mix in very well. they share many class skills. i've played such in nwn, and constantly knocking down an opponent & sneak sttacking him is a deadly combo.
cheers. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


"what we see with our eyes alone isn't necessarily the truth..." - final fantasy tactics
#270943 21/10/04 05:35 AM
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this is how i see it: if a pally does the negotiation with the opposing army, he has a better chance of succeeding, because well, he is perceived to be charismatic. however, if negotiations with the opposing army fail, i see the pally going back to his king and reporting to him that he has tried his best but failed to accomplish his job. if the rogue did the negotiating and also fails, most likely he will backstab his opponent.

Yes, though a rogue is hardly going to be selected for the king's negotiations on such a grave matter. A paladin/rogue might be more suited to a smaller community where multi-skilling would be more of a necessity.


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applying your "real-life" example of the hackers, well yes, they work for companies to develop anti-hacking processes. but how did they know about their job? obviously, they hacked in the first place, and that wasn't "lawful".

Actually, many companies with said staff advertise or headhunt. They will have performed illegal actions in the past, but this is what shifting allignment is about.


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let's take another example, that of robin hood, who stole from the filthy rich to give to the poor. that is very good, but it's hardly lawful.

Absolutely. It's Neutral Good. Robin Hood selectively disobeys the law of the land, but has great generosity.


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so bottomline, a rogue may do some things that may be good or lawful, or both lawful good acts, but it's not enough to make him/her a full-time paladin, a class which has strict alignment restrictions. because when things get out of hand, a rogue will most likely follow his own natural instincts, while a pally will consider his devotion to his faith rather than his personal preference in determining the course of his action. all these of course in the name of roleplaying.

You're right on the mixed classes and role-playing. In fact, I just remembered the rule that supports you:
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Dungeons & Dragons Core Rule Book v3
Like a member of any other class, a paladin may be a multiclass character, but multiclass paladins face a special restriction. A paladin who gains a level in any class other than paladin may never again raise her paladin level, though she retains all her paladin abilities.

Neverwinter Nights does not have this rule applied to either the paladin or the monk (to whom it also applies). This has caused some seriously unbalanced builds.

#270944 21/10/04 05:45 AM
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thanks HandEfood for pointing that out bit by bit. i like the discussion we had. makes it worthwhile to be a member of a forum, that is to exchange opinions, ideas, info, etc. and learn from each other. not sit behind a computer and bash, flame one another.

wish we could have more of these in the future.

<img src="/ubbthreads/images/graemlins/up.gif" alt="" />


"what we see with our eyes alone isn't necessarily the truth..." - final fantasy tactics
#270945 21/10/04 05:53 AM
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btw, may i just add: a rogue can be a skillful negotiatior. iirc, in iwd2 (not sure in nwn), rogues have a ton of "talking" or diplomacy skills. so while they may not be as charismatic as the pally, they can be cunning negotiators as well. i think "bluff" is a rogue class skill.

i'm not sure about that;might have to dust off the iwd2 cd a bit to check it out. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

just a bit of added info.


"what we see with our eyes alone isn't necessarily the truth..." - final fantasy tactics
#270946 21/10/04 01:43 PM
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There are hackers who work with companies to identify holes in their system.

HandEFood


Hummm.....

I thought I reconized your style from somewhere. <img src="/ubbthreads/images/graemlins/eek.gif" alt="" /> <img src="/ubbthreads/images/graemlins/ROFL.gif" alt="" /> <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" />

I'm playing with you HandEFood. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

Kyra_Ny <img src="/ubbthreads/images/graemlins/delight.gif" alt="" />


#270947 21/10/04 08:18 PM
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So the general opinion is that i should now move my level 5 Fighter on to a barbarian class now?? am i correct? I have never done this multiclass thing before!! <img src="/ubbthreads/images/graemlins/shame.gif" alt="" />


Drink Up Ye Cider.
#270948 21/10/04 09:02 PM
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What are your stats? Are you all STR, DEX and CON? Do you have some WIS? maybe a cleric would suit you. Rogue sneak attacks are devastating on the right opponent. Dex ain't necessary if you have figher levels either IMO. Tumble and UMD are very potent skills.

Barbarian is very helpful though. Loads of yummy HP! Rage your a$$ off! It'll keep the BAB high too. (Base Attack Bonus) <img src="/ubbthreads/images/graemlins/up.gif" alt="" />


" Road rage, air rage. Why should I be forced to divide my rage into seperate categories? To me, it's just one big, all-around, everyday rage. I don't have time for distinctions. I'm too busy screaming at people. " -George Carlin
#270949 21/10/04 11:36 PM
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thanks HandEfood for pointing that out bit by bit. i like the discussion we had.

Glad to participate. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> I think I enjoy discussing these things more than playing them sometimes


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i'm not sure about that;might have to dust off the iwd2 cd a bit to check it out. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

You might be interested in the Dungeons & Dragons v3.5 System Reference Document. Rogue class skills include Diplomacy (Persuede), Bluff, Intimidate and Gather Information. This gives an opportunity to be convincing in almost any form.


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There are hackers who work with companies to identify holes in their system.

I thought I reconized your style from somewhere. <img src="/ubbthreads/images/graemlins/eek.gif" alt="" /> <img src="/ubbthreads/images/graemlins/ROFL.gif" alt="" /> <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" />

<img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> Nah. My ability on the 'Net is medeocre. At most I can trace someone. I can really only hack programs installed on my computer.


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So the general opinion is that i should now move my level 5 Fighter on to a barbarian class now?? am i correct? I have never done this multiclass thing before!! <img src="/ubbthreads/images/graemlins/shame.gif" alt="" />

Give us an idea of what you are so far (STR, DEX, etc., weapon, feats), and what you want to be.

#270950 22/10/04 02:35 AM
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So the general opinion is that i should now move my level 5 Fighter on to a barbarian class now?? am i correct? I have never done this multiclass thing before!! <img src="/ubbthreads/images/graemlins/shame.gif" alt="" />


it's ok. multiclassing isn't that easy anyway. i myself had to learn it the hard way by playing & testing my characters. some classes are best left pure, i.e. not multi-classed, like casters for example.

you can only multi-class your fighter to a barb if you don't have a lawful alignment. here's the class features for a barb to help you in your decision:

barbarian class:

Quick-Look - Hit Die: d12 Base Attack Bonus: 100% Armor Proficiencies: Light and medium armor and shields. No heavy armor. weapon Proficiencies: All simple and martial weapons. No exotic weapons. Primary Saving Throws: Fortitude. Secondary Saving Throws: Reflex and Will. Spellcasting: None. Base Skills Points per Level: 4 Class Skills: Discipline, Heal, Listen, Lore, Parry, Taunt. Special: Cannot be Lawful in alignment.

1st Level - Fast Movement (10% increase to movement speed). Barbarian Rage once per day.
2nd Level - Uncanny Dodge (Retain DEX bonus to AC when flat-footed).
3rd Level - 4th Level - Barbarian Rage twice per day.
5th Level - Uncanny Dodge (+1 to Reflex saves to avoid traps).
6th Level - 7th Level - 8th Level - Barbarian Rage three times per day. 9th Level - 10th Level - Uncanny Dodge (+2 to Reflex saves to avoid traps).
11th Level - 1/- natural damage reduction.
12th Level - Barbarian Rage four times per day. 13th Level - Uncanny Dodge (+3 to Reflex saves to avoid traps). 14th Level - 2/- natural damage reduction.
15th Level - Barbarian Rage becomes Greater Rage.
16th Level - Greater Rage five times per day. Uncanny Dodge (+4 to Reflex saves to avoid traps).
17th Level - 3/- natural damage reduction.
18th Level - 19th Level - Uncanny Dodge (+5 to Reflex saves to avoid traps).
20th Level - Greater Rage six times per day. 4/- natural damage reduction. –

Rage - Type: Barbarian only Prerequisites: Free at Barbarian 1st level. Required For: Nothing. The Barbarian's Rage adds +4 to Strength, +4 to Constitution, +2 to Will saving throws, and -2 to AC. Remember that there is a +10 cap for bonuses to attribute scores. At 15th level Greater Rage becomes available which adds +6 to Strength, +6 to Constitution, +3 to Will saving throws, and -2 to AC. Both forms of Rage last for three rounds plus the Constitution modifier. Remember that there is a +12 cap to attribute enhancements, meaning that if your Strength or Constitution are already being affected by equipment or other enchantments, then some of the benefits of Rage may go to waste.

for more details on each class, you can check out asimpkins character creation guide for nwn on www.gamefaqs.com


just look under the pc section and look for nwn.

that guide really gives the lowdown on each class. helped me out when i just started playing nwn and i hit a wall everytime i don't know what to do upon levelling up.

happy gaming!


"what we see with our eyes alone isn't necessarily the truth..." - final fantasy tactics
#270951 22/10/04 03:01 AM
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You're going to give him a headache with that much information! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

Put simply, Barbarians are brutes: fast, strong, and tough. They have more hitpoints. They move faster. They are better at dodging traps. They can rage for short periods giving them a big melee combat advantage at the expense of some defence.

One thing to watch with this class is that raging can give you a false sense of security. You gain hitpoints when you rage, but lose them again when it finishes. If you have too few hitpoints (2 x total level), you will die when the rage wears off. Heal yourself quickly!

#270952 22/10/04 03:15 AM
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You're going to give him a headache with that much information! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

Put simply, Barbarians are brutes: fast, strong, and tough. They have more hitpoints. They move faster. They are better at dodging traps. They can rage for short periods giving them a big melee combat advantage at the expense of some defence.

One thing to watch with this class is that raging can give you a false sense of security. You gain hitpoints when you rage, but lose them again when it finishes. If you have too few hitpoints (2 x total level), you will die when the rage wears off. Heal yourself quickly!


better to have a headache from information overload than a headache because of no information to crunch. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

just imagine a dwarven barb with maxed con. wohooo!!! massive hitpoints plus all the racial bonuses that dwarves get. you'll be a tough nut to crack in battle.


"what we see with our eyes alone isn't necessarily the truth..." - final fantasy tactics
#270953 22/10/04 07:59 AM
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My character is level 5 fighter and thus far i have accepted the "recommend" settings, so his stats are whatever they should be, but i'll have a butchers later and let ye know.
One thing reading thru all yours advice that worried me about the Barbarian is he can't have heavy armour?..but my fighter can?..does this mean because he is multi-class that he can have the best of both worlds or some of one and some of the other?..but not all? <img src="/ubbthreads/images/graemlins/think.gif" alt="" />
P.S. I hope i don't level up this morning 'cos i don't know what to do!! <img src="/ubbthreads/images/graemlins/suspicion.gif" alt="" />


Drink Up Ye Cider.
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