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old hand
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old hand
Joined: Oct 2004
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But he is alot more fun to take on at a lower level. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> And then if you do it solo, it is even more fun. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Shantara <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
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enthusiast
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enthusiast
Joined: Nov 2004
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But he is alot more fun to take on at a lower level. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> And then if you do it solo, it is even more fun. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Shantara <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> I prefer to not stress myself out. I’ve tried killing the Draco-Lich at lower levels with non-healing casting characters. Lets just say you wouldn’t want to be around me at those moments. <img src="/ubbthreads/images/graemlins/ROFL.gif" alt="" /> Fafnir <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
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old hand
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old hand
Joined: Oct 2004
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I prefer to not stress myself out. I’ve tried killing the Draco-Lich at lower levels with non-healing casting characters. Lets just say you wouldn’t want to be around me at those moments. <img src="/ubbthreads/images/graemlins/ROFL.gif" alt="" />
Fafnir <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> But I don't find it stressful. I find it fun. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> I wondered but never tried it what the lowest level my character could be and still kill him playing solo. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> Got turned off on the game before I ever made it that far. <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" /> Shantara <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
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veteran
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veteran
Joined: Apr 2003
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I am in the Creator ruins in Fort Ilkard at this time,a rather weird place,i just met some women who wants me to plant a seed back in time <img src="/ubbthreads/images/graemlins/think.gif" alt="" />, I have to use a sundial as a form of time travel, took me ages to find it, I nearly went all the way back to Baerunas Well because that was the only sundial i had seen, but then I found it in the next room to the women after walking thru a Lightening type of door!! I have spoken to two slaves who are making the Golems and convinced them to make a weakness in the golems so i assume i can kill them whence i return?? One word for all this.... W E I R D <img src="/ubbthreads/images/graemlins/exclamation.gif" alt="" /> <img src="/ubbthreads/images/graemlins/exclamation.gif" alt="" />
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veteran
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veteran
Joined: Jun 2003
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but creative! i love that quest because it's not a typical quest & it does make u think. (note: normally i don't think at all. <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> )
![[Linked Image from i3.photobucket.com]](https://i3.photobucket.com/albums/y72/tingtongtiaw/jang_sig.png) ......a gift from LaFille......
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old hand
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old hand
Joined: Mar 2003
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I have something interesting to tell about this quest, i don't know if it happened with any others here, but i believe yes.
When i came to this place many ghosts told me that the golens(guardians) was invencible, and just to say i was with my druid woman (my first character) - i like a lot of druids like all of you here already said before. So i looked at my backpack and i found a club with a modifier what has a chance to destroy instantaneously(correct word?) construct characters - golens. And i tested it and killed the guardians(golens) easy a lot, with one or four hits. Happened with anyone?
Who's gonna show you how to fly!
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veteran
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veteran
Joined: Nov 2003
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Okay folks incase you havent checked the latest Patch 1.65 for windows is out and if you play on PW's check first to see if they have updated <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Another news item by Mea Culpa on behalf of Volo Publishing <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Linux and Mac will be soon trying out the latest 1.65 beta for these systems now <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Mea Culpa's Demesne
Note; artwork for Avatar courtesy of NWN and CEP
Old Elven Saying:
"Never say Never if you're gonna live forever!!!"
"I didn't do it, it wasn't my fault"
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veteran
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veteran
Joined: Apr 2003
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Whats it fixed Mea? All seems well with 1.64 <img src="/ubbthreads/images/graemlins/think.gif" alt="" />
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addict
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addict
Joined: Oct 2004
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Whats it fixed Mea? All seems well with 1.64 <img src="/ubbthreads/images/graemlins/think.gif" alt="" /> Well, there's a performance/framerate boost on my system. I hope that helps the lag Crypt Tower Lev 3 had w/ SOU. Here's official bugfix list/changed for 1.65: http://nwn.bioware.com/support/patchdetails165.html1.65 Patch Details
Note: Each patch contains all the fixes from the previous patches. Previous patch notes can be found here. Patch details for v1.65 English
Neverwinter Nights Game WARNING! AS OF THIS PATCH, ALL MODULES CREATED/SAVED WITH THE VERSION 1.65 TOOLSET ARE TAGGED AS REQUIRING VERSION 1.65 OR HIGHER OF NEVERWINTER NIGHTS GAME OR TOOLSET. IF YOU DON'T WANT TO BRAND YOUR MODULE AS 1.65 THEN DO NOT EDIT YOUR MODULE IN THE VERSION 1.65 TOOLSET. IF YOU WANT TO GO BACK TO 1.64, WE HAVE A 1.65 TO 1.64 PATCH AVAILABLE. Neverwinter Nights Game
* Added Stormy Skybox to game resources. * Fixed a crash that could happen when you had enabled SubNetProfiling (by setting "Enable SubNet Profiling=1" in your nwn.ini file). * Fixed an issue with server vault saves causing various problems for shifted characters. * Fixed a crash related to calling GetHasSpell() on spells that have an innate level of 10 in the spells.2da * Fixed a crash caused by calling SetSkyBox() in a multiplayer game while a player was still on the Character Select screen. * Slight change of behavior for Attacks Of Opportunity. Now if have an invisibility effect applied (e.g. Invisibility, Sanctuary) you will no longer make attacks of opportunity. * Another change to AOO behavior. You will no longer take an AOO while you are using a healing kit. * Circle Kick should no longer try to target creatures that you can not reach (which was making you become flat footed). * Whirlwind attack will no longer leave you stuck in combat mode after using it. You will now also try to reaquire your original target after a Whirlwind attack (may not succeed if your target is now dead or gone). * Damage Shields (e.g. Mestil's Acid Sheath ) now affect the melee attacker when the attacker hits the creature that has a damage shield (rather than only when they damage the shielded creature). * Fixed an issue where respawning encounters would stop working under certain circumstances when saving and reloading the game. * Fixed an issue with unlimited ammo not being identified when you equipped a weapon that had the unlimited ammo property. * Fixed an issue with some single shot traps not applying damage correctly. * Fixed a crash that would occur when an NPC tried to drop a container on the ground. * Fixed an issue with True Seeing being removed incorrectly when you had mutliple True Seeing effects stacked and only one of them was supposed to be removed. * Fixed an issue with some effects from Haste (extra attacks and spell casting benefits) not being updated correctly when you had multiple haste effects applied and only one of them was removed. Fixed the same issue for multiple Slow effects as well. * Fixed an issue with size modifiers affecting your attack bonus when making Knockdown attacks. The size modifiers now only affect the opposed roll to resist the Knockdown attack. * Effects being dispelled should now properly use the caster level when determining whether the dispel succeeds or not * Fixed an issue with the Epic Dodge feedback messages for melee attacks that were being evaded. * Fixed an issue where your screen could become permanently blacked out under certain circumstances after unpossessing a familiar that was inside an AOE darkness effect. * Fixed some issues where the Darkness spell, when combined with Ultravision/True Seeing, could under specific circumstances incorrectly make you blind when your Ultravision/True Seeing wore off. * Fixed "On Hit: Sleep" item property, so that it works again. * Made some fixes to prevent game/character hacking. Sorry, but we will never publicly discuss specific changes to the game with regards to hacking the game.
DM Client
* The DM difficulty slider tooltip will now display the current difficulty setting * Fixed a crash that could happen when minimizing the game. * Fixed an issue with issuing commands to groups of creatures (such as trying to make them run). * Fixed an issue where the DM's screen could end up being permanently blacked out after the DM unpossessed a creature that was inside an AOE darkness effect.
Neverwinter Nights Aurora Toolset
* Fixed a problem with variables being lost from items that were placed inside a container. * Fixed a "List index out of bounds (0)" error that could occur when there were no sounds in the sound list on the Sound Properties menu. * The scripting command GetName() now works with stores. * The scripting command GetItemPossessedBy() now works with stores. * GetEffectType() will now return EFFECT_TYPE_ETHEREAL for the greater sanctuary effect (was incorrectly returning EFFECT_TYPE_SANCTUARY). * Fixed the following scripting commands to return the correct information (they were reversed before): GetAnimalCompanionName(), GetAnimalCompanionCreatureType(), GetFamiliarName(), GetFamiliarCreatureType(). If you recompile any scripts that use these scripting commands, you will need to update your scripts to use the new (proper) functionality. * Added new GetFogAmount() and SetFogAmount() scripting commands. * Fixed an issue with GetSpellSaveDC() returning the DC of any new spell cast (or feat used) by the creator of an AOE spell when called from within the AOE's heartbeat script (rather than returning the DC of the originally cast AOE spell). * Extended the scripting command EffectHeal(), so that it now also works on doors and placeables. * Fixed a couple of issues with the ResistSpell() scripting command: o First issue occurred when it was called from within an AOE heart beat script after the caster had cast a new spell since casting the original AOE spell, the AOE spell could stop working under these conditions (it should now work properly). o Second issue was with the spell immunity check not returning the proper result when called with the caster object specified as an AOE object.
Scripting-specific
* Bigby's Grasping/Crushing Hand spells now properly affect creatures that are immune to mind affecting spells (x0_s0_bigby3.nss, x0_s0_bigby5.nss). * Weird now properly handles creatures that are immune to mind-affecting and fear spells (nw_s0_weird.nss). * Druid's elemental shape can no longer be dispelled (nw_s2_elemshape.nss). * Fixed an issue with some creatures no longer using their special abilities (nw_i0_generic.nss) * Crafted wands should now start with 1-20 charges rather than 1-10 charges (x2_inc_craft.nss) * Added Troglodyte Stench ability to the game (spells.2da, VFX_Persistent.2DA, nw_s1_trogstink.nss and nw_s1_trogstinka.nss ). * You now get a reflex save against Ball Lightning (x2_s0_balllghtng.nss). * Stone Hold will no longer remove caster buffs (x2_s0_stneholdc.nss). * Divine Wrath can no longer be dispelled (x2_s2_divwrath.nss). * Aura versus Alignment spells will now being properly extended (x0_i0_spells.nss). * Terrifying Rage can no longer be dispelled (x2_i0_spells.nss, x2_s2_terrage_a.nss). * Fixed a couple of issues with the darkness OnEnter script (nw_s0_darknessa.nss).
Custom Content
* Increased the number of allowable custom phenotypes to 18.
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veteran
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veteran
Joined: Apr 2003
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Oooohh...That <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" />...Thought so. <img src="/ubbthreads/images/graemlins/freak.gif" alt="" /> . . Beat the three golems last night in the Creator Ruins and then came up against the Boss, who after an epic 15 minute batle, whipped my ar$e <img src="/ubbthreads/images/graemlins/suspicion.gif" alt="" />, i'll try again tonite. <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />
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veteran
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veteran
Joined: Aug 2004
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And I started play again yesterday <img src="/ubbthreads/images/graemlins/xmassmiley.gif" alt="" />! Ae in some caves in Neverwinter wood (they are full of trolls and other things). Killed a chiefclain of some kind, when I read the description of the head it said something like:
"This head is nothing you whant to carry around in your backpack, so you better give it to Killigan (or something, cant remember thename. For shure is I never met him...) as quickly as possible". You think I should dump the head?
Übereil
Brain: an apparatus with which we think we think.
Ambrose Bierce
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old hand
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old hand
Joined: Mar 2003
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Humm.... I see, i didn't saw this patch 1.65, cause the last i played was HOTU, and the last update is 1.64. What i mentioned about the guardians was a long time ago, last year to be more correct. Sorry to talked about something so old, will not happen again. <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />
Last edited by Shyon; 15/12/04 03:49 PM.
Who's gonna show you how to fly!
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old hand
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old hand
Joined: Oct 2004
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And I started play again yesterday <img src="/ubbthreads/images/graemlins/xmassmiley.gif" alt="" />! Ae in some caves in Neverwinter wood (they are full of trolls and other things). Killed a chiefclain of some kind, when I read the description of the head it said something like:
"This head is nothing you whant to carry around in your backpack, so you better give it to Killigan (or something, cant remember thename. For shure is I never met him...) as quickly as possible". You think I should dump the head?
Übereil No, don't dump the head. It sounds like the head that is associated with a quest. Is the guy you should give it to Lenton? You are in chapter 2 right? Shantara <img src="/ubbthreads/images/graemlins/xmassmiley.gif" alt="" />
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veteran
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veteran
Joined: Aug 2004
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Yup, I'm in (early) act 2. Maybe it was Lenton, I don't know... And you could figure out with your a$$ that it was questrelated...
Havn't had the energy to play today. I've had a minor headache...
Übereil
Brain: an apparatus with which we think we think.
Ambrose Bierce
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veteran
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veteran
Joined: Apr 2003
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The Lenton quest was broken for me, he would not stop stabbing at a dummy, and so did not talk to me. <img src="/ubbthreads/images/graemlins/suspicion.gif" alt="" />
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old hand
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old hand
Joined: Oct 2004
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The Lenton quest broke when SOU came out (patch 1.30). There are a number of work arounds that people use to be able to complete the quest (to get him to stop whacking the dummy to talk to them). To name a few: dominate him and lead him away from it, charm him and click on him just as the charm wears off, get the head first and then sneak in the side door and catch him before he can start whacking, and a bunch of others.
Shantara <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
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old hand
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old hand
Joined: Oct 2004
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Yup, I'm in (early) act 2. Maybe it was Lenton, I don't know... And you could figure out with your a$$ that it was questrelated...
Havn't had the energy to play today. I've had a minor headache...
Übereil Yeah, Ubereil, that is why I said not to dump the head. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> Hope your heachache is better or gets better. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> Shantara <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
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veteran
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veteran
Joined: Apr 2003
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I like the sound of the Dominating bit....well, if it was a wench maybe. <img src="/ubbthreads/images/graemlins/devil.gif" alt="" />
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old hand
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old hand
Joined: Oct 2004
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I like the sound of the Dominating bit....well, if it was a wench maybe. <img src="/ubbthreads/images/graemlins/devil.gif" alt="" />
spick Why don't you have your squeeze play the countess, and you play the slave and then you two can play forever. <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" /> Kyra_Ny <img src="/ubbthreads/images/graemlins/ROFL.gif" alt="" /> ![[Linked Image]](http://www.geocities.com/kyra_ny/icons/crazy.gif) <img src="/ubbthreads/images/graemlins/ROFL.gif" alt="" />
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veteran
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veteran
Joined: Jun 2003
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Why don't you have your squeeze play the countess, and you play the slave and then you two can play forever. <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" /> Kyra_Ny <img src="/ubbthreads/images/graemlins/ROFL.gif" alt="" /> ![[Linked Image]](http://www.geocities.com/kyra_ny/icons/crazy.gif) <img src="/ubbthreads/images/graemlins/ROFL.gif" alt="" /> <img src="/ubbthreads/images/graemlins/think.gif" alt="" /> ..... <img src="/ubbthreads/images/graemlins/XmasEek.gif" alt="" /> poor Fafnir ... <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" />
![[Linked Image from i3.photobucket.com]](https://i3.photobucket.com/albums/y72/tingtongtiaw/jang_sig.png) ......a gift from LaFille......
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