Easter Egg Hunt in Beyond Divinity Strategy Guide
this is to help the makers of the guide to find out any mistake/problem in it.
(1) Skills -> Introduction -> page 316
Caution: Keep track of .... If you already have a higher one and then get the same a few levels lower, your level cap will be reduced.
<img src="/ubbthreads/images/graemlins/exclamation.gif" alt="" /> *since patch 1.47, there is no more of such risk though you will still forfeit the money spent in being taught, IF the lower level skill is obtained that way.* ??
(2) Skills -> Survival Skills -> Alchemy -> page 326
Tarp Detection
<img src="/ubbthreads/images/graemlins/exclamation.gif" alt="" /> Trap Detection ??
(3) Skills -> Survival Skills -> Thieving Skills -> Sneak -> page 319
It isa default available active skill, but increasing ....
<img src="/ubbthreads/images/graemlins/exclamation.gif" alt="" /> It is a default available active skill, but .... ??
(4) Skills -> Survival Skills -> Thieving Skills -> Lockpick -> page 318
It is normally a very useful active skill to open locked chests or doors, but rather futile ...
<img src="/ubbthreads/images/graemlins/exclamation.gif" alt="" /> As of patch version 1.47, the previously 'broken' skill is now usable. Being an active skill, it has to be selected to be used & applied on locked doors or chests or barrels, which each have different levels of difficulties to counter the lockpick skill. *geez, there must be a simpler way to say this* ??
(5) Skills -> Warrior Skills -> Melee Specialties -> Two-handed -> page 333 -> Two-handed Slashing, Piercing, Crushing, Shadow, Bone
These skills improve the abilities of a two-handed crushing weapon, are passive and are applied automatically by using a crushing weapon.
<img src="/ubbthreads/images/graemlins/exclamation.gif" alt="" /> These skills WHICH improve the abilities of a two-handed crushing weapon, are passive and are applied automatically by using a crushing weapon.??
(6) Skills -> Warrior Skills -> Melee Specialties -> One-handed -> page 336 -> One-handed Slashing with Shield
These skills improve the abilities of a one-handed slashing weapon. The skills are passive, and are applied automatically when you are using a slashing weapon with a shield.
*i find this is very good as one long sentence is cut into two shorter ones, which is easier to read & understand*
(7) Skills -> Warrior Skills -> Melee Specialties -> One-handed -> page 336 -> One-handed Piercing, Shadow, Bone with Shield
<img src="/ubbthreads/images/graemlins/exclamation.gif" alt="" /> please refer to (5). ??
(8) Skills -> Warrior Skills -> Melee Specialties -> One-handed -> page 336 -> One-handed Crushing with Shield
These skills improve the abilities of a one-handed piercing weapon, are passive and are applied automatically by using a piercing weapon with a shield.
<img src="/ubbthreads/images/graemlins/exclamation.gif" alt="" /> These skills WHICH improve the abilities of a one-handed CRUSHING weapon, are passive and are applied automatically by using a CRUSHING weapon with a shield. ??
(9) Skills -> Warrior Skills -> Melee Specialties -> Whirlwind -> Whirlwind Skills
There are three whirlwind skills, which allow to increasie damage, add a chance to stun the opponent and reduce the cost of stamina.
<img src="/ubbthreads/images/graemlins/exclamation.gif" alt="" /> There are three whirlwind skills; increasing damage, adding chance to stun opponents, and reducing the stamina cost when performing whirlwind. ??
(10) Skills -> Warrior Skills -> Melee Specialties -> Craftsmanship -> page 343
Identify: ... Monsters can also be identified, which helps defeating them as their resistances are shown - this differs according to the enemy's level.
<img src="/ubbthreads/images/graemlins/exclamation.gif" alt="" /> Monsters can also be identified, which helps IN defeating them as their resistances are shown ... ??
(11) Skills -> Warrior Skills -> Melee Specialties -> Craftsmanship -> Recover Arrows -> page 345
... By investing into this skill, it is possible to recover arrows and increases the chance to get at least a few ones back.
<img src="/ubbthreads/images/graemlins/exclamation.gif" alt="" /> By investing points in this skill, it is possible to recover arrows and increase the chance to get at least a few back. ??
(12) Skills -> Warrior Skills -> Melee Specialties -> Craftsmanship -> Identify -> page 345
... Alternatively, merchants can also identify items, but they want money for this service (100gp), which is saved by investing into this passive skill yourself.
<img src="/ubbthreads/images/graemlins/exclamation.gif" alt="" /> Alternatively, merchants can also identify items, but only for money (100gp for each item) which you can save by investing points in this passive skill. ??
(13) Skills -> Warrior Skills -> Melee Specialties -> Warrior Talents -> page 346
Discourage: ... Depending on how many,skill points you invest even high-leveled enemies are discouraged.
<img src="/ubbthreads/images/graemlins/exclamation.gif" alt="" /> Depending on how many skill points you invest in this skill, even high-leveled enemies can be discouraged. ??
(14) Skills -> Warrior Skills -> Melee Specialties -> Warrior Talents -> Feign Death -> page 346
The higher the skill level is the longer the duration will last.
<img src="/ubbthreads/images/graemlins/exclamation.gif" alt="" /> The higher the skill level is, (a) the longer the duration, or (b) the longer the act will last. ??
note: you can accuse me of nitpicking but these are merely suggestions. to those who are actively involved in the making of the guide, if u would like for me to continue 'nitpicking' or otherwise, please let me know.
Last edited by janggut; 21/12/04 09:01 AM.