Easter Egg Hunt in Beyond Divinity Strategy Guide

this is to help the makers of the guide to find out any mistake/problem in it.

(1) Skills -> Introduction -> page 316
Caution: Keep track of .... If you already have a higher one and then get the same a few levels lower, your level cap will be reduced.

<img src="/ubbthreads/images/graemlins/exclamation.gif" alt="" /> *since patch 1.47, there is no more of such risk though you will still forfeit the money spent in being taught, IF the lower level skill is obtained that way.* ??

(2) Skills -> Survival Skills -> Alchemy -> page 326
Tarp Detection

<img src="/ubbthreads/images/graemlins/exclamation.gif" alt="" /> Trap Detection ??

(3) Skills -> Survival Skills -> Thieving Skills -> Sneak -> page 319
It isa default available active skill, but increasing ....

<img src="/ubbthreads/images/graemlins/exclamation.gif" alt="" /> It is a default available active skill, but .... ??

(4) Skills -> Survival Skills -> Thieving Skills -> Lockpick -> page 318
It is normally a very useful active skill to open locked chests or doors, but rather futile ...

<img src="/ubbthreads/images/graemlins/exclamation.gif" alt="" /> As of patch version 1.47, the previously 'broken' skill is now usable. Being an active skill, it has to be selected to be used & applied on locked doors or chests or barrels, which each have different levels of difficulties to counter the lockpick skill. *geez, there must be a simpler way to say this* ??

(5) Skills -> Warrior Skills -> Melee Specialties -> Two-handed -> page 333 -> Two-handed Slashing, Piercing, Crushing, Shadow, Bone

These skills improve the abilities of a two-handed crushing weapon, are passive and are applied automatically by using a crushing weapon.

<img src="/ubbthreads/images/graemlins/exclamation.gif" alt="" /> These skills WHICH improve the abilities of a two-handed crushing weapon, are passive and are applied automatically by using a crushing weapon.??

(6) Skills -> Warrior Skills -> Melee Specialties -> One-handed -> page 336 -> One-handed Slashing with Shield

These skills improve the abilities of a one-handed slashing weapon. The skills are passive, and are applied automatically when you are using a slashing weapon with a shield.

*i find this is very good as one long sentence is cut into two shorter ones, which is easier to read & understand*

(7) Skills -> Warrior Skills -> Melee Specialties -> One-handed -> page 336 -> One-handed Piercing, Shadow, Bone with Shield

<img src="/ubbthreads/images/graemlins/exclamation.gif" alt="" /> please refer to (5). ??

(8) Skills -> Warrior Skills -> Melee Specialties -> One-handed -> page 336 -> One-handed Crushing with Shield

These skills improve the abilities of a one-handed piercing weapon, are passive and are applied automatically by using a piercing weapon with a shield.

<img src="/ubbthreads/images/graemlins/exclamation.gif" alt="" /> These skills WHICH improve the abilities of a one-handed CRUSHING weapon, are passive and are applied automatically by using a CRUSHING weapon with a shield. ??

(9) Skills -> Warrior Skills -> Melee Specialties -> Whirlwind -> Whirlwind Skills

There are three whirlwind skills, which allow to increasie damage, add a chance to stun the opponent and reduce the cost of stamina.

<img src="/ubbthreads/images/graemlins/exclamation.gif" alt="" /> There are three whirlwind skills; increasing damage, adding chance to stun opponents, and reducing the stamina cost when performing whirlwind. ??

(10) Skills -> Warrior Skills -> Melee Specialties -> Craftsmanship -> page 343

Identify: ... Monsters can also be identified, which helps defeating them as their resistances are shown - this differs according to the enemy's level.

<img src="/ubbthreads/images/graemlins/exclamation.gif" alt="" /> Monsters can also be identified, which helps IN defeating them as their resistances are shown ... ??

(11) Skills -> Warrior Skills -> Melee Specialties -> Craftsmanship -> Recover Arrows -> page 345

... By investing into this skill, it is possible to recover arrows and increases the chance to get at least a few ones back.

<img src="/ubbthreads/images/graemlins/exclamation.gif" alt="" /> By investing points in this skill, it is possible to recover arrows and increase the chance to get at least a few back. ??

(12) Skills -> Warrior Skills -> Melee Specialties -> Craftsmanship -> Identify -> page 345

... Alternatively, merchants can also identify items, but they want money for this service (100gp), which is saved by investing into this passive skill yourself.

<img src="/ubbthreads/images/graemlins/exclamation.gif" alt="" /> Alternatively, merchants can also identify items, but only for money (100gp for each item) which you can save by investing points in this passive skill. ??

(13) Skills -> Warrior Skills -> Melee Specialties -> Warrior Talents -> page 346

Discourage: ... Depending on how many,skill points you invest even high-leveled enemies are discouraged.

<img src="/ubbthreads/images/graemlins/exclamation.gif" alt="" /> Depending on how many skill points you invest in this skill, even high-leveled enemies can be discouraged. ??

(14) Skills -> Warrior Skills -> Melee Specialties -> Warrior Talents -> Feign Death -> page 346

The higher the skill level is the longer the duration will last.

<img src="/ubbthreads/images/graemlins/exclamation.gif" alt="" /> The higher the skill level is, (a) the longer the duration, or (b) the longer the act will last. ??


note: you can accuse me of nitpicking but these are merely suggestions. to those who are actively involved in the making of the guide, if u would like for me to continue 'nitpicking' or otherwise, please let me know.

Last edited by janggut; 21/12/04 09:01 AM.

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