While I was reading stuff about Guild Wars I came upon an interesting article on photics.com, an elite GW fansite which has monthly e-zines.

That article mentioned that a Warrior/Elementalist could be lethal even with the low energy a warrior has. So I went to another GW elite fansite, the Guild Hall, to get some info on the skills and see if it really could be possible. So I came up with this build that looks very promising in theory and I look forward to testing it in practice.

Skill #1: Resurrection Signet

A one-time-per-mission resurrection ability.

Skill #2: Inferno

Description: Deal 18/100 fire damage to nearby enemies.
Energy Cost: 10.
Casting Time: 1 seconds.
Recharge Time: 20 seconds.
Linked Attribute: Fire Magic. Increases damage.
Skill Type: Spell.

Skill #3: Conjure Flame

Description: Lose all Enchantments. For 60 seconds, your attacks strike for an additional 1/16 fire damage.
Energy Cost: 10.
Casting Time: 1 second.
Recharge Time: 60 seconds.
Linked Attribute: Fire Magic. Increases damage.
Skill Type: Enchantment Spell.

Skill #4: Cleave (elite)

Description: If this attack hits, you strike for 1/16 more damage.
Energy Cost: None - requires Adrenaline.
Casting Time: Next Attack.
Recharge Time: Adrenaline - 2 strikes.
Linked Attribute: Axe Mastery. Increases damage bonus.
Skill Type: Axe Attack.

Skill #5: Dismember

Description: If it hits, this axe blow will inflict a Deep Wound on the enemy, lowering that enemy's maximum health by 20% for 5/23 seconds.
Energy Cost: None - requires Adrenaline.
Casting Time: Next Attack.
Recharge Time: Adrenaline - 7 strikes.
Linked Attribute: Axe Mastery. Increases duration.
Skill Type: Axe Attack.

Skill #6: Axe Twist

Description: If this attack hits an enemy suffering from a Deep Wound, you strike for 1/16 more damage and that enemy suffers from Weakness.
Energy Cost: None - requires Adrenaline.
Casting Time: Next Attack.
Recharge Time: Adrenaline - 8 strikes.
Linked Attribute: Axe Mastery. Increases bonus damage.
Skill Type: Axe Attack.

Skill #7: Rush

Description: For the next 8/23 seconds, you move 25% faster.
Energy Cost: None - requires Adrenaline.
Casting Time: Instant.
Recharge Time: Adrenaline - 4 strikes.
Linked Attribute: Strength.
Skill Type: Stance.

Skill #8: Frenzy

Description: For the next 8 seconds, you attack 33% faster in melee, but all hits against you in melee are critical hits.
Energy Cost: 5.
Casting Time: Instant.
Recharge Time: 4 seconds.
Linked Attribute: None.
Skill Type: Stance.

I don't know how many people will understand all this <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> but those who do please give me your opinion on this. My attributes will be distributed evenly between Strength, Axe mastery and Fire Magic.

In combat it'd be something like this. I see the ennemies and cast Conjure Flame. I then run towards them and cast inferno if there are 2 or more ennemies around me. By the time I get to the ennemy and cast inferno, I should have gotten back 5 energy, which lets me cast frenzy. I would then get adrenaline at a nice speed and be able to use cleave a few times, and then dismember and axe twist. If things get too hot I can always rush out of the combat.

Thanks in advance for your opinions fellow Guild Wars fanatics (if indeed there are others in this forum)


Shikin Haramitsu Daikomyo
"Everything I encounter serves as the perfection of wisdom that leads to enlightenment."