All the time I was thinking she wanted a specific answer and then to find that all she wanted was his answer. It was so cool.
Yes, I think she was looking for the response along the lines of: "Love changed me" or "Woman changes man."
But, I think she was really fishing for The Nameless One to say, "Ravel, YOU changed me."
I agree w/ what you said: once she got his response, that is all that mattered. Like you said, she realizes all she wanted was his response, even if it wasn't what she was fishing for.
"It's not like all those other RPGs out there where your character develops on a leash and leaves you to accept the moral lessons being fed to you. In this game you really choose what type of person you are."
"Unlike most PC RPGs this game doesn't ask you what your alignment is... it makes you prove it."
I agree w/ this 100% percect.
It's been a while, but if I recall, you start as True Neutral, right?
(Maybe I should start a new game just to find out!)
It's amazing that this game has been installed on my PC since I've owned it -- and never left my HD. Yeah, that and The Sims. These two games I always eventually come back to (even if The Sims is NOT my favorite game, though PS:T is in my top 10).
To me this is why so many people have been drawn to Planescape and why it is so good.
Shantara <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
I also love the universe it's set in: Sigil. The City of Doors is cool, quirky, odd, weird, morbid, and often unpredictable.
I really hope to see another game in Planescape or a universe like it, even though D&D pretty much chucked it away.