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It's the classical D&D rules when it comes to HP. Fighterclasses 10 (xept barbarians 12, but that's not relevant here), priests 8 (interesting for Grace), thieves 6 and mages 4. Half if you've multiclassed, but your main char can't multiclass, so it's only relevant for NPC's like Dak'kon and Annah.

Übereil


There is a glitch in the game that you can take advantage of if you want to multiclass into a Fighter/Mage or a Theif/Mage.

See quote below:
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Making the Nameless One into a Fighter/Mage or Thief/Mage:
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Hello I've got a brilliant bug for you how to make The Nameless One a
multi-class Fighter/Mage or Thief/Mage. First you have to be either a
Fighter or Thief with a spell caster in your party (Dak'kon,
Fall-From-Grace or Ignus), then select one of them then bring up the
"Quick Bar" (by right-clicking). Select spells then select the entire party
(Note: must do this while "Quick Bar" is still on screen), and you should
have the Nameless One's spells. (from Christopher Leigh Dodd)

Note: You MUST be trained as a mage. Also you can still memorize spells
if you are a different class. (i.e. sleep)

From Aaron Denney: I did get this to work, but he left out a step:
Select caster, bring up quick bar, select spells, select entire party,
_then select spells again_. The button will be gray, but it will work.

Dan Simpson



Fafnir