Take a look at the bigger picture :
The companies' urge for players to "authenticate" via online connection
prefers and protects those who have it.
Those who don't won't ever be able to play it and such games with similar "copy protection".
So, they actually force the industry that's responsible for online connections, forcing more and more games to put money into these "Provider-Companies" , because if they don't "buuy" an online connection, they won't be able to play games (anymore).
People in areas where people are too poor to be able to afford such online connections or people in areas where no hysical "connections" (I mean actual cables) exist, are shut out. Outsiders. Outcast from the gaming communities.
That's where it might lead to.
And if "Provider-Companies" or telephone-companies decide not to invest in cables in for example rural areas, these people are shut out, and can do nothing against it.
That's how it will go, I guess.