well how many other ways is there design combat for a game
i can think of only 3 (excluding turn based)
have a character with auto attack selected and attack the target automatic until its dead (diablo and wow)
Oblivion judge the combat in real time and make decisions on wheather it would be wise to block the first blow(with a shield or parry with your very own weapon instead) against you thus having the enemy recoil leaving him open for an attack or hold down the mouse for a heavy damage move
blocking also decreases the amount of damage you take and it isn't random based upon what level of skill its based on wheater you decide to raise your shield or weapon in time
most enemies have different attack speeds with different weapons, progress in a certain weapon skill can lead up to more damage and knock back the enemy thus widing your stragety in certain desperate situations
in certain situations in the game you will be fighting alongside friendly npc and they will follow you in some cases. There will also be different factors like people shooting at you with bows and spells, you have to judge how to over come the situation or die
its fast pace intense combat, there maybe only 2 combat moves(that i can tell so far) regualr attack(maybe a left stroke and a right stroke) and power attack(a powerful downward stroke) but i still find it ok
i played fear on the pc its a first person shooter game and there are certain keys that you have to press while moving to perform jump kicks etc
Last edited by Virgo_Bluefire; 31/03/0610:14 PM.
This is SpArTa!! oh im sorry, I must have took a wrong turn..somewhere...(runs away)