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veteran
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veteran
Joined: Aug 2004
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Ideally RPGs will stop using the top down isometric view entirely. It destroys any semblance of realism and does nothing to make you feel like you are a part of the experience. Seeing everything around you a long way in every direction is like you are playing the game from someone other than your character's perspective; someone who sees way too much. That's what YOU think. Übereil
Brain: an apparatus with which we think we think.
Ambrose Bierce
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old hand
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old hand
Joined: Nov 2003
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I must agree I prefer the first person, it's the most involved game experience for me. Of course other views have their place and are fun, but I like to be seeing things from my characters eyes.
And for me, 3rd person, or views that pull back from your character to show all around you spoils that feeling of immersion.
I really loved playing Thief: Deadly Shadows, in first person mode. Very atmospheric. The 3rd person mode lessened that atmosphere by showing me whats around corners I couldnt possibly see in 1st person (or in reality) without having to poke my head around. I resorted to that on rare occasions when the temptation to use it got the better of me.
So, ideally any rolepalying game that wants to immerse me in it's world would have to use first person. But the other game views are fun anyway.
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Ideally RPGs will stop using the top down isometric view entirely. It destroys any semblance of realism and does nothing to make you feel like you are a part of the experience. Seeing everything around you a long way in every direction is like you are playing the game from someone other than your character's perspective; someone who sees way too much. That's what YOU think. Übereil I doubt ANY viewpoints are going anywhere. Actually, I expect & hope to see MORE RPG's use MORE viewpoints -- yes, like Thief: Deadly Shadows and Hitman 2 do. Both of these games allow you, while on the fly, to switch b/t viewpoints. Both viewpoints have their strengths and weaknesses -- the best way to go about this is to put BOTH in there, if you ask me. I think the first person viewpoint is very good for immersing yourself AS the character. You see it through the character's eyes & as if you are them. It's up close & personal. This is how we walk around the world -- in first person. I love the third-person viewpoint b/c you see your character. You can see what they are wearing, their animations/movements/actions -- and everything. You can also see more of the world in 3rd person. It was very satisfying in Morrowind to switch b/t first and 3rd. NWN is cool b/c of its perspective. Third person isometric is fine -- and usually, games w/ lots of strategy & multiple party members work well in this perspective. A lot is going on, so you can see everything. Though, NWN supports WSAD movement, so I would not be surprised if NWN2 supports for the player to also be able to toggle to a first person perspective. That would be awesome. The camera unlocked in NWN:HOTU is great, as you can control everything about it -- pitch, rotation, where to place it (at the ground, overhead bird's eye), etc etc. I wish more games would have a free-floating unlocked camera like NWN or Black & White given to the player for controlling like they are the game's director. I would like to see more RPG's w/ MORE PERSPECTIVES -- give me an unlocked camera I can control. Give me the option to where I can switch b/t third and 1st. I want it all. All camera angles and viewpoints have their usage.
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Yeah the 3rd perspective probably isnt that good i find for fighting.
I have given morrwind another go and i have to admit its good.
I am only level three but i like exploring the world and i am intrigued by the skill system.(practising jumping around to get a higher acrobatic skill) However im thnking that this game requires ALOT of time to play and i have afew compliants about a few things.
1. The architecture of buildings in towns/silt riders/new different races remind me of star wars. Also if you look up at night in the sky you can make out a red planet.again a kind of "space" reference.
2.The imperial and some names remind me of the roman empire.
3.So it kind of takes the edge off it being a rgp althougth the music is pretty good altougth may not be appropirate in some cases.
4.Since im here and there seems to be many morrowind experts....do chitins bows require chitins arrows to fire?
Becuase when i press and release my mouse button...my bow does nothng(i have iron arrows btw)
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old hand
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old hand
Joined: Oct 2004
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Hey tragic, a question.
Are you finding it to be more fun this time around and if so what do you think the difference is?
I never finished it and have thought a few times about giving it another go, but so far I just can't bring myself to do it. I got so bored with it the first time.
Morrowind is huge and can take a very long time to play if you do the majority of the quests. I'm sure you could skip alot of side quests and just focus on the main quest (when the game will let you) and finish it alot quicker. I reached level 33 and I don't think I had even come near finishing the main quest.
I agree. I can deal with FP but the TP perspective drives me crazy because I hate seeing my back all the time. It is like I'm blocking my own view. I guess we all have our favorite views and mine is more the NWN view or whatever you would call the free camera rotation view. I love the multiplay aspect of games and I like being able to see all of us and what is going on around us.
Sorry, I don't remember the answer to your question about the chitan arrows. I assumed like you did that any arrow should work with any bow.
Shantara <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
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old hand
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old hand
Joined: Nov 2003
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4.Since im here and there seems to be many morrowind experts....do chitins bows require chitins arrows to fire?
Becuase when i press and release my mouse button...my bow does nothng(i have iron arrows btw) You also have to equip the type of arrows you want to use before the bow will fire. Sounds a little like a no-brainer but I tried firing the bow a couple of times before copping that you had to equip your arrows. I think any arrow will work in any bow, but don't take my word for that...I don't use bows generally! I've got a lot of mods installed as well. I they really improve the game. You should check some of them out. www.rpgplanet.com/morrowind/mods/mods.asp
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veteran
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Joined: Aug 2004
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Tragic: If you whant high athlethics, press the autorun button and run into a wall. Weight the forwardbutton down... If you whant high stealth, go into a bar, stand where you can sneak unnoticed (make shure the skill increases). Wheight the stealthbutton down...
Übereil
Brain: an apparatus with which we think we think.
Ambrose Bierce
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Shan:
The differnce? Its a bit of a tough question becuase i cant really pinpoint it.
Well i really did not give it a go the first time around..i got bored at the begining... i suppose the difference is that i got used to the slow pace of the game. I am used to playing say divnity and other games which ae fast paced so i lost patience.
I think the key to enjoying morrowind is to choose a character with attributes you like and enjoy playing. ESP if like me you think that graphics arent the best and the world being huge. I think thats the best option(which is why im starting over).
Plowking....thanks for that <img src="/ubbthreads/images/graemlins/up.gif" alt="" />
Ubereil:Nce tip there <img src="/ubbthreads/images/graemlins/up.gif" alt="" />
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Interview w/ BethSoft's producer, Gavin Carter: http://www.gamebanshee.com/interviews/oblivion1.phpGB: How long has Oblivion been in development and what section of the game is currently being focused on the most?
Gavin: We’ve been hard at work on the game since just after we got Morrowind out of the door. No rest for the weary here! We started out by churning out huge documents filled with crazy ideas about how to make the greatest RPG ever, and then we chained our programmers to their desks until they made our ideas a reality.
Right now, we’re in full churn mode, with more features, quests, and locations coming available on a daily basis. We’re starting to move beyond simply playing the game for bug testing purposes, and playing just for the experience of the game. It’s an exciting period of development. Interesting. I hope Oblivion's not as buggy as MW was upon release. GB: What exactly is "Oblivion", and what does it mean to Tamriel and the Elder Scrolls universe as a whole?
Gavin: The quick and dirty answer is that Oblivion is The Elder Scrolls version of hell. It’s the realm of the demons – what we call daedra – and in general, it’s not a very happy place. In fact, our main quest plot revolves around a Daedric assault upon the mortal realms.
There are many different facets to our concept of Oblivion, though, and not all of them are purely evil. The spectrum of daedra runs all the way from malevolent to mischievous to benevolent. Perhaps at some point(s) in your quest, help will come from unexpected sources. Cool. GB: Do you plan on sticking with a vast single player experience, or will Oblivion potentially offer some sort of multiplayer component?
Gavin: Our opinion has always been that there’s plenty of life left to be wrung from the purely single-player RPG, and we plan on wringing with all our might this time around. Thus, multiplayer for Oblivion is off the table. I’d love to do a non-massively multiplayer RPG at some point, though the inherent technical and design challenges (especially considering how much we love to push the envelope) make the proposition rather frightening to me. BethSoft's MW was huge -- don't really know if it's necessary for Oblivion to have an MP component. Maybe if they add MP, do it in an expansion or something, I guess. GB: It sounds like you're making quite a few tweaks to the combat and transportation systems this time around. Care to give us a few details about each?
Gavin: Saying we’ve “tweaked” the combat system doesn’t do justice to the overhaul it’s getting. We demolished the Morrowind system of combat, and from its ashes arose something deeper, more engaging, and featuring a better blend of player skill vs. character skill. We threw out the wacky to-hit random rolls. Now if your sword hits an enemy, you’ve hit him, plain and simple. That simple change makes a world of difference in the experience. Combat is far less of an abstraction now.
No longer is simply clicking over and over and hoping that a random die falls in your favor a viable strategy. Now your enemy’s sword is something to be avoided, so you move. You dart in and out, getting in your swings while dodging out of his reach. You block with your shield or parry with your sword, then dash in as he recoils. Hit him with a strong enough blow, and watch as he staggers back, leaving himself open to your assault.
We haven’t taken skills out of the equation. They are integral to your combat strategies. If you’re starting out and come up against someone with a 100 skill in their weapon, you better start hoping for some godly intervention. Skills modulate your damage-dealing and defensive capabilities, as well as provide you with new combat moves to execute, and other perks. We’ve gone through three complete and fully realized combat systems prior to this one, and we really feel that we’ve achieved a very nice balance between the action-oriented combat that the Elder Scrolls have always featured, and the statistic-driven gameplay of a pen-and-paper RPG. Cool. Gavin: Transportation around the world is another area people were very critical of in Morrowind. This time around we’ve taken a long look at how players get from one location to another, and gone to great lengths to implement improvements. We have reinstated a “fast-travel” system similar to what was featured in Daggerfall and Arena. Now, if you’ve visited a location, it will show up as an icon on your map. Simply click there and the game will take you there. When you arrive, time will have passed realistically, and NPCs will be where you would expect them to be based on their daily schedules. No more tedious hours of trekking back and forth across the entire world to locations you’ve been to before, unless you’re into that sort of thing (and it’s amazing how many players are). You still have the option to traverse the great wilderness of Cyrodiil on your own two feet should you choose. And as I said, with only a few exceptions, you can only fast travel to places that you have previously visited. Exploration is a huge part of the Elder Scrolls games, and players should rest assured that there will be plenty to keep you exploring for hundreds of hours in Oblivion. A world map that is Arcnaum-esque & Fallout-esque. Click there, you'll go there -- time will pass and all of that. I womder if you'll get slammed into encounters w/ monsters, if you try this. This is a great option for players, so they don't lost track of what they are doing. Sometimes I just want to push the story ahead, sometimes I just want to aimlessly explore, explore, explore the world. GB: What notable changes, additions, or enhancements do you have planned for character creation and advancement?
Gavin: Character creation in most RPGs is an abstract process. You stare at menus, pick some options, roll some dice, and a character is spat out at your feet. The entire process relates very little to the experience of playing the game. You’re largely taking guesses at what skills or stats might be fun or useful to you before you play. In Morrowind, we tried to move away from that abstraction by having character generation be an actual section of the game you experience.
With Oblivion, we’re taking that concept even further. Our character generation sequence takes place as a flight from the emperor’s assassins, and as you play through the opening, you get to experience different aspects of the game before you commit to a character type. Naturally, all the old options for creating your own custom class will be making a return as well, all wrapped up into this fluid experience. Sounds cool to me. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> I loved how in Morrowind, the character creation was a part of the actual game, by telling people WHO you are. GB: What notable changes, additions, or enhancements do you have planned for the game's magic system?
Gavin: Magic is another area where we really want to try and raise the bar from Morrowind. We’re taking a hard look at all aspects of it – balance, visuals, effects – and really doing our best to step things up. We’ve got a lot of plans here, and you’ll be hearing a lot more about it in the future. I hope so -- more hot keys would help. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> GB: Tell us about some of the new environments around Tamriel we will be adventuring through during the game. Any favorite areas you're working on that you can detail for us?
Gavin: I fully believe that even though we’re one of the smallest development shops out there, we’ve got some of the most talented artists in the business working for us. The stuff they’re churning out on a daily basis is nothing short of jaw dropping. As far as environments go, a major emphasis for us was to pull off real, fully realized forests. We don’t feel like this environment has been tackled in a realistic way in games yet, so we decided that for Oblivion, we were up for the challenge. You can see in some of the screenshots we’ve released that we’re not just blowing smoke. We’ve gone all out, with hyper-realistic trees, special shaders for shadow and lighting effects, wind playing through the branches, and more. And trust me, the shots don’t compare at all to the experience of walking through these environments in the game. Cool. GB: What sort of new adversaries will we be battling in the game and what sort of AI enhancements can we expect when battling such enemies?
Gavin: The Oblivion bestiary is quite large and varied. You’ll see the return of old Elder Scrolls favorites, plus the addition of more than a few new critters to smash or sneak by, whatever your preference. One of our new favorite guys we’ve nicknamed “Codename: Billy.” He’s a really awesome variation on a popular creature from past Elder Scrolls games. Hmm...I wonder about this thing. Elder Scrolls does have some cool monsters. The combat AI has been rewritten from the ground up to take advantage of all the new options our improved combat system offers. Enemies will use their weapons effectively, block, dodge, and react to things like you getting blocked. If the fight is going poorly for them, they also have the ability to yield to you, depending on their attitude towards you and their confidence in winning the fight. You can choose to accept their yield, ending combat, or continue to the bitter end. That is quite interesting. Though, most would probably not let an enemy go, who pleads for you to stop! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> In addition, we’ve implemented a system that gives us a tremendous amount of control over a single NPC or creature’s individual AI settings. We can alter everything from how likely they are to block, to how long they wait between attacks, to giving bonuses to different attacks, and a huge number of other settings. You can make two identical enemies with two different combat styles, and they will behave totally different in combat. So we can really make individual enemies as smart and brutal or slow and dumb as we want. I think modders are going to really have a blast with things like this. Niceeeeeeeeee. GB: Due to the advanced features and sheer complexity of Oblivion, will current console systems like the Xbox and PS2 even be able to handle it? Or will we be seeing the game on the PC and next generation consoles only?
Gavin: We’ve billed Oblivion from the start as a next-generation game, with all the connotations of that designation. So the features we are really trying to push the envelope on – for instance, fully realized forests, dynamic around-the-clock NPC AI, unmatched graphical fidelity – really preclude the possibility of putting it on a current gen console system. Right from the start we envisioned Oblivion running on the next generation of PC and console hardware, and we’ve developed it to take full advantage of all the computing muscle those machines have to offer.
GB: Do you have any plans on releasing all supported platforms (console/PC) simultaneously or will there be a staggered release?
Gavin: We’re not ready to talk about release dates or specific platforms just yet. We’re working as hard as we can to get content in the game and make it fun. Cool. GB: Will we be seeing some of the more popular armor and weapons from the first three Elder Scrolls games in Oblivion? Any plans for totally new armor sets or weapon types?
Gavin: You’ll see the return of many of the old favorites as far as types go – Daedric, Glass, Steel, etc. Of course, they’ve all been totally reworked from the ground up, even in terms of concept. The high bar we’re shooting for with Oblivion’s visuals means that our artists have a lot more freedom to bring their ideas to life, and they’ve really grabbed the ball and run with it. For instance, we use specialized shaders to simulate the reflectivity and surface properties of different materials. So when you don your steel armor, it will shine like metal. The leather is dull and mottled, and daedric armor has tips that have a subtle, unearthly glow. And yes, you will see armor and weapon sets that were not featured in Morrowind. Right on.
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old hand
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old hand
Joined: Oct 2004
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Hey, tragic, how is Morrowind going this time around?
Tell me a little more about what you are thinking now that you have played for awhile. I still haven't decided whether to give it another go or not. I keep thinking that I might and then I end up talking myself out of it.
Shantara <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
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Hey, tragic, how is Morrowind going this time around?
Tell me a little more about what you are thinking now that you have played for awhile. I still haven't decided whether to give it another go or not. I keep thinking that I might and then I end up talking myself out of it.
Shantara <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> Shantara, Morrowind has so much freedom. That is one of the great things about it. If you have no interest in the main quest, don't do it. I've known people who finished Tribunal and/or Bloodmoon, but never finished original Morrowind component. Morrowind is so free, that if you're good enough (I was like Level 45 or so), you can even take out Lord Vivec. But, you will be warned w/ an OOC (Out Of character) pop-up if you kill him or any other Main Quest important NPC that goes like this: "You have broken the world. You'll never finish the game, because you killed a character important to the main quest. Either load a save before the kill or live in this damaged world to never finish the main quests." Only thing you can't do is forget that Caius and anyone who he refers you to is main quest stuff. I knew this w/out a walkthrough, but basically how the game was shaping up -- he was your first contact and he was the man who always had the very important quests. So, it's obvious he was the one to deal out most of the main quest stuff.
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old hand
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old hand
Joined: Oct 2004
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Hey, MysterD, what if I just forget about Morrowind and consider giving Oblivion a try when it comes out with hopes that I will like it better. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
If they improve the travel system and I can get from place to place faster if I want to then it might be worth a try. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> I know Morrowind had fast travel, but just sometimes getting to it was a real pain especially when you were running back and forth to and from the same place over and over again trying to get several quests accomplished. What got me is that alot of the NPC's would send you somewhere and then when you finished that quest would send you back to the exact same area to do another one for them. I know just get some patience and enjoy the game, <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> yeah right. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Shantara <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
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Hey, MysterD, what if I just forget about Morrowind and consider giving Oblivion a try when it comes out with hopes that I will like it better. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> You can, but I hope you didn't feel that you wasted your $ on MW -- especially if you spent top $ for it. [quite]If they improve the travel system and I can get from place to place faster if I want to then it might be worth a try. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> I know Morrowind had fast travel, but just sometimes getting to it was a real pain especially when you were running back and forth to and from the same place over and over again trying to get several quests accomplished. What got me is that alot of the NPC's would send you somewhere and then when you finished that quest would send you back to the exact same area to do another one for them. I know just get some patience and enjoy the game, <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> yeah right. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> Shantara <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> [/quote] You were supposed to travel the world to find all of the ruins, caves, etc etc -- and explore those locations to find rare powerful items and other cool quests. Though, travelling via Silt Strider of Mages Guild to towns was best way to travel if you wanted fast travelling.
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old hand
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Nope, I didn't spend all that much money on Morrowind. I got Morrowind and both expansions for around $25 so I don't really feel like it was a waste of money. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Who knows I may give it a try again some day. I can still pick up where I left off since I still have all of my saves. Though chances are good that I will just wait and try Oblivion when it comes out. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Shantara <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
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Shan sorry for not replying sooner.
I am currently level 4(lol) but the thing which i find interesting is to visit other places and explore dungeons to get the treasure. Indeed exploring is the best and most important thing for me...i dont like getting bogged down in one village but search constantly finding new ceatures to kill.
So far i am only doing fighters guild quests and i too realise that cassius is the main guy who deals out all the main quests.
Having said that i feel that the names used in morrowind are too similar..i get confused very easily and so i only do sub-quests wich are easy to complete.
I also find it a bit slow in the sense that you cant travel instantanously anywhere you wish...which is a bit of a pity since the world id so huge.
Also i have yet to find a village where the suns shines extremly brightly..usually most places are rainy/dark/windy and downright depressing.
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old hand
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old hand
Joined: Oct 2004
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No biggie tragic. I've been away from the forum for awhile myself. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> When I came back I happened to think about you and Morrowind and wondered how you were doing so I decided to ask <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
I too enjoyed finding the caves, dungeons, tombs and places like that to explore. I did get bogged down with the quests and I think that is one reason started feeling like I wasn't accomplishing anything.
The thing with Cassius with me was that I would do a quest or two for him and then he would tell me to go find something else to do that he didn't have anything else for me at the time. This also made me feel like I wasn't getting anywhere.
Yes, you hit on another thing that discouraged me about Morrowind. The world was so huge and the travel system wasn't very good at all. Sure I liked exploring the world, but once you've done it you would like to be able to quickly move from place to place. I spent an awful lot of time just getting to the strider bug and the mages guild that it really got old after awhile.
I never did find a village where the sun shone and it was bright and sunny. Morrowind had alot of dreary days. At times it was rather depressing.
What do you think of the battles in Morrowind? They were a little disappointing to me (one monster here, two monsters there and that was about it). I guess Morrowind was suppose to be more of a quest game than a quest and battle game. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Shan <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Last edited by Shantara; 14/12/04 02:11 AM.
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Shan, thanks for taking an interest in my gaming <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />.
One thing i will say about the exploration is that i found that in some areas you have both easy/tough monsters and therefore if you want to fight regularly you will have to travel. The first village syed something...nearby i found a cave where this guy was standing and at level 4 i still couldnt beat him
Yes morrowind is depreessing,dare i mention diablo 2.......
The battles are somewhat clumsy i feel,or maybe i just hate it when an enemy keeps moving around..behind me and i cant control my mouse button properly.
Althougth the variations of fighting style is welcome(slash,chop,thrust)....i find it a bit difficult to execute. There doesnt seem many monsters but then the mosnters are imo a bit tougher and therefore it evens out slightly. Look at the skeleton archer he has a few powerful arrows and they hurt,so you need to lure him out and hide behind a corner and then attack rather then attack outright.
But its true that the monster count isnt the best( well so far)
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old hand
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old hand
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tragic: You're welcome. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> I love sharing gaming with others. So thank you for being willing to share your gaming with me. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> I remember that cave and man was that guy hard. I also had another problem right there. I bought Morrowind in a set with the expansions. Well, when I installed I installed everything at once not knowing that the expansions would affect the basic game. When I came out of that cave I met this really tough hired killer who was even tougher than the guy inside the cave. He would not have been there if I hadn't installed the expansions. Diablo 2, no don't mention it. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> I didn't find that many monsters in the entire part that I played. Most of the time it was just one or two at a time and it never seemed to get any better. I really felt like it could have used some more espcially when you were exploring the countryside. The battles are somewhat clumsy i feel,or maybe i just hate it when an enemy keeps moving around..behind me and i cant control my mouse button properly. Hey you just made me feel alot better. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> I had terrible problems with the same thing. I hated the way they kept coming up behind me and I couldn't get turned around to find them. It got very frustrating. Are you finding it more interesting this time? I mean are you finding that it keeps you wanting to play more and more? Do you think it would have been better if you could play it on a lan with friends? It seemed that way to me. At least you would have friends along for diversion. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> Keep me posted, please. I love hearing about how you are doing and what you think? <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> Shantara <img src="/ubbthreads/images/graemlins/xmassmiley.gif" alt="" />
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Shan sorry for not replying sooner.
I am currently level 4(lol) but the thing which i find interesting is to visit other places and explore dungeons to get the treasure. Indeed exploring is the best and most important thing for me...i dont like getting bogged down in one village but search constantly finding new ceatures to kill. I loved Morrowind's exploring factor. So far i am only doing fighters guild quests and i too realise that cassius is the main guy who deals out all the main quests. Having said that i feel that the names used in morrowind are too similar..i get confused very easily and so i only do sub-quests wich are easy to complete. I didn't. *throws an odd look at you* I also find it a bit slow in the sense that you cant travel instantanously anywhere you wish...which is a bit of a pity since the world id so huge. Oblivion is addressing that issue -- I really wonder how they'll deal w/ encounters when you try and fast-travel around the world; probably like how Arcanum deals w/ it and Fallout games. But really, travelling via a silt strider from one twon to another is fast. Also, so is going to the Mage's Guild to travel magically from one guild to another. Also i have yet to find a village where the suns shines extremly brightly..usually most places are rainy/dark/windy and downright depressing. The weather changes ONCE you beat the game. Dagoth Ur is pretty much the reason for all the bad weather, as we has the world under his power -- especially since his followers and him are trying to revive himself to full capacity. The reincarnation of Neveraine (you, the player), are what stands in Dagoth's way. So, you're to stop him at all costs.
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addict
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addict
Joined: Oct 2004
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What do you think of the battles in Morrowind? They were a little disappointing to me (one monster here, two monsters there and that was about it). I guess Morrowind was suppose to be more of a quest game than a quest and battle game. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Shan <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> The battles are better in the contents of the expansion packs, Tribunal & Bloodmoon, since they are for higher levels and throw way more enemies at you. There's a war battle when you get into a part of Tribunal, which is really awesome. The town is attacked by monsters and all of the King's guards, which include you, are to take care of business. I, for one, liked Morrowind's combat system. Though, more got keys is necessary and faster cycling through magic spells, since you can acquire an insane load of in the game -- even more so if you create your own spells w/ the TES Toolkit or w/ go to a mage to pay to create your own spell.
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