Übereil <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />, I agree with you that in Sims, they kinda live their own life, we only correct it.

Sims simulate, RPGs roleplay. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

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I the Sims you build a family, gets a new job etc. and all the other stuff you do in real life (in it's whay really interesting, but you do it every day anywhay).

I beleive that there will be games that are RPGs taking place in our time, but still roleplaying game has some conflict and a goal to solve it.

Simulation? Ummm <img src="/ubbthreads/images/graemlins/think.gif" alt="" /> repetitiveness is what can I say to describe it. But, my friend's daughter, she is around 10, likes the game and says that all girls in her class have the game and just love it, it's a must have thingie. That's what she says. (So, this is a target audience for the game imo)

I played first Sims, got bored after several days of taking my sim to work, home, WC, eating, learning etc.
I killed him <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" /> and was very happy with that. Only thing still worries me. Is it true - after you kill your sim and start another sim/family in the same house, the ghost of your old sim will sometimes appear in the night and freak you new sims out??? <img src="/ubbthreads/images/graemlins/delight.gif" alt="" />


"Endure. In enduring, grow strong." -Githzerai adage.