I liked the Balance in <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> a bit more; for my own taste, <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> has a bit too much combat.

(Apart from my old suggestion [of course never implemented <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> ] that I want an RPG to be solvable through talking alone. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> I know of some games which have it [Arcanum, for example, but only if you put enough points into charisma, I guess] , but not much. To me, role play doesn't consist of only fighting. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> )


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch