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I liked the Balance in <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> a bit more; for my own taste, <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> has a bit too much combat.

(Apart from my old suggestion [of course never implemented <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> ] that I want an RPG to be solvable through talking alone. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> I know of some games which have it [Arcanum, for example, but only if you put enough points into charisma, I guess] , but not much. To me, role play doesn't consist of only fighting. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> )


Arcanum is the most ballanced game I've ever played whenit comes to combat/roleplaying. But then again, ALL my charracters ended up haveing 20 charisma and 5 points in persuade (master of chorse). So there was not too much fighting, but when you felt for fighting you just had to go to one of the dungeons (there was several dungeons, even though they all didn't look like dungeons, the maze outside of... what's its name again? Down in the southeast corner of the isleand at least).


Brain: an apparatus with which we think we think.

Ambrose Bierce