overpower i think means it will just be too powerful for the balance in the game.
There should be a certain level of difficulty, otherways it becomes a "walkthrough".
Having too much power too early in the game, just unbalances the whole game. It becomes too easy, and people will lose interest in the game...
I do think there is space for some really nice armour later in the game... like the dragon armour in DD
In the Sacred Forum (remember, Sacred is an Action-RPG ! ) the people want more, better , eventually leading into totally overpowered weapons and items and armor.
From their point of view, they just *need* totally overpowered stuff to kill as many enemies as possibly in the shortest available time to gain more experience.
I even once (only a few days ago) read the post of someone who claimed that he "didn't understand it at all" and meant the concept of role-playing ... <img src="/ubbthreads/images/graemlins/ouch.gif" alt="" /> He clearly simply wanted to become more powerful and more powerful by gaining motre and more experience ... Action-RPGs as a simple game of might and power ? <img src="/ubbthreads/images/graemlins/eek.gif" alt="" />